<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)** # Light Hammer > [!infobox|left] > # Light Hammer > ![[Light Hammer.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Simple Melee Weapon| > |Properties|[Heft](Heft.md) (1), [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md), [Crush](Crush.md), [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) (20/60ft)| > |Damage| **1d4** bludgeoning| > |Rarity| Common | > |Attunement|—| > |Value| 2 gp | > |Weight| 2 lbs >[!info|clean left no-i no-t wmed] > ># Trick > >**Pound the Drum:** Whenever you hit an enemy with this weapon while throwing it, the weapon bounces back to your hand if you are within the first range increment. > ># Mastery > >**Battle Rhythm:** Whenever you hit an enemy with this weapon, the next weapon attack you make increases the positive effect of its [Heft](Heft.md) by 1. This stacks until you miss. > >### Advanced Fighting Styles >#### [Bone Seeper](Bone%20Seeper.md) >While wielding a [Light Hammer (C)](Light%20Hammer%20(C).md), you gain the following benefits. >Enemies that are dealt damage by your [Light Hammers](Light%20Hammer%20(C).md) take a -1 to their attack rolls. This can stack up to your proficiency modifier. This lasts for 1 round, unless reapplied. >#### [The Quickening](Corvanis/Character%20Creation/Advanced%20Fighting%20Style/The%20Quickening.md) >While wielding a [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) weapon and no armor, you gain the following benefits while also under the effects of [Poppy’s Kiss](Poppy’s%20Kiss). >You have advantage on attack rolls, you gain +30ft of base movement and deal your character level in bonus damage to attacks you make with [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) weapons.