<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)** # Sling > [!infobox|left] > # Sling > ![[Sling.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Simple Range Weapon| > |Properties|[Projectile](Projectile.md) (30/120 ft.), [Two Handed](Two%20Handed.md)| > |Damage| **1d4** bludgeoning| > |Rarity| Common | > |Attunement|—| > |Value|1 sp| > |Weight|- >[!info|clean left no-i no-t wmed] > ># Trick > >**Shrapnel Shot:** Whenever you damage an enemy by firing this weapon, an adjacent enemy to the target is also attacked by this weapon as the bullet bounces. > ># Mastery > >**Fabled Shot:** When you attack an enemy that is at least two size categories larger then you with this weapon, increase it’s critical threshold by 2. > >### Advanced Fighting Styles >#### [Deep Serpent](Deep%20Serpent.md) >While wielding a [Sling (C)](Sling%20(C).md), you gain the following effects. >Attacks made with a sling have the [Impale](Impale.md) property, if they already do, increase the [Bleed (C)](Bleed%20(C).md) damage by 1. In addition, if you should critically hit with this weapon, it bounces and attacks creatures within 15ft of the original target. These attacks occur until you miss. These attacks cannot be applied to a creature more than once per original attack.