<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)** # Spear > [!infobox|left] > # Spear > ![[Spear.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Simple Melee Weapon| > |Properties|[Heft](Heft.md) (2), [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) (20/60 ft.), [Versatile](Versatile.md), [Impale](Impale.md), [Reach](Reach.md)| > |Damage| **1d6** piercing| > |Rarity| Common | > |Attunement|—| > |Value|1 gp| > |Weight|3 lbs >[!info|clean left no-i no-t wmed] > ># Trick > >**Overwatch:** Whenever an enemy enters your threatened area while you wield this weapon, they provoke an attack of opportunity. > ># Mastery > >**Braced Attack:** Whenever you wield this weapon with a shield, you add that shields AC bonus to attack and damage against targets that you attack with your attack of opportunity. > >### Advanced Fighting Styles >#### Little Sticker <font size="-1">( Requirement: [Halfling](Corvanian%20Halfling.md) )</font> >While wielding a [Spear (C)](Spear%20(C).md), [Glaive (C)](Glaive%20(C).md), [Pike (C)](Pike%20(C).md), [Javelin (C)](Javelin%20(C).md), [Halberd (C)](Halberd%20(C).md), [Lance (C)](Lance%20(C).md) or other polearm, whenever you would make an attack of opportunity, the damage of that attack ignores [Armor Rating](Armor%20Rating.md). >#### [Gate Style](Gate%20Style.md) >While wielding a [Spear (C)](Spear%20(C).md) in one hand and a [Scimitar (C)](Scimitar%20(C).md) in the other you gain the following benefits. >The heft of both your [Spear (C)](Spear%20(C).md) and your [Scimitar (C)](Scimitar%20(C).md) are combined to determine the effects of both. Whenever you attack an enemy, its [Armor Rating](Armor%20Rating.md) is reduced by its current [Bleed (C)](Bleed%20(C).md) damage for the purposes of determining whether or not the [Cut](Cut.md) property can be applied to the target.