<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Items](Items.md) / [[Artifacts]]** # The Shard of Calamity >[!info|clean sban left no-i no-t] >> [!infobox|right] >> # The Shard of Calamity >> ![[Maul.webp]] >> ###### Basic Information >>|<!-- -->|<!-- -->| >>|---|---| >>|Type|Martial Melee Weapon| >> |Properties|[Heft](Heft.md) (8), [Crush](Crush.md), [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md)| >> |Damage| **2d6** bludgeoning| >> |Rarity| Artifact | >> |Value|? gp| >> |Weight|10 lbs| > >The Shard of Calamity is an Artifact +3 [Maul](Maul.md). Rumored to be crafted from the shard of the calamity monoliths that bind an ancient terrible creature beneath the depths of the abyss. > >**Constant Exposure**: 11 (This is reduced by your strength modifier) > >**+3 Enhancement Bonus** > >### **Calamity Burst** >As an action, you may slam the shard of calamity into the ground to attack in different ways than normal You may choose to deal weapon damage to all enemies within a 15ft cone or a 30ft line. > >Deals weapon damage dice and usual modifiers, all enemies must make a dexterity saving throw of 10+strength modifier > >After using it you must wait 1d4 rounds before using it again. > >### This weapon is incomplete > >Its Missing pieces are a Rune, a Chain, and a Blessing. >