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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Items](Items.md) / [[Artifacts]]**
# The Shard of Calamity
>[!info|clean sban left no-i no-t]
>> [!infobox|right]
>> # The Shard of Calamity
>> ![[Maul.webp]]
>> ###### Basic Information
>>|<!-- -->|<!-- -->|
>>|---|---|
>>|Type|Martial Melee Weapon|
>> |Properties|[Heft](Heft.md) (8), [Crush](Crush.md), [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md)|
>> |Damage| **2d6** bludgeoning|
>> |Rarity| Artifact |
>> |Value|? gp|
>> |Weight|10 lbs|
>
>The Shard of Calamity is an Artifact +3 [Maul](Maul.md). Rumored to be crafted from the shard of the calamity monoliths that bind an ancient terrible creature beneath the depths of the abyss.
>
>**Constant Exposure**: 11 (This is reduced by your strength modifier)
>
>**+3 Enhancement Bonus**
>
>### **Calamity Burst**
>As an action, you may slam the shard of calamity into the ground to attack in different ways than normal You may choose to deal weapon damage to all enemies within a 15ft cone or a 30ft line.
>
>Deals weapon damage dice and usual modifiers, all enemies must make a dexterity saving throw of 10+strength modifier
>
>After using it you must wait 1d4 rounds before using it again.
>
>### This weapon is incomplete
>
>Its Missing pieces are a Rune, a Chain, and a Blessing.
>