<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis Crafting](Corvanis%20Crafting.md) / [Corvanis Alchemy](Corvanis%20Alchemy.md)** > [!infobox] > # Masterwork Alchemist's Fire > ![[Alchemist's Fire.png|cover ws-med]] >###### <small>Basic Information</small> >| <!-- --> | <!-- --> | >|-----------------|:-:| >| Type | Bomb | >| Rarity | Special | >| Value | 600g | >| Weight | ½ lb | # Masterwork Alchemist's Fire DC 14 Dexterity Saving Throw Potent Augment: This bomb deals a total of 4d6 fire damage Ruinous: This deals 2d6 fire damage overtime. This can only be extinguished when submerged in water or a similar liquid can remove this fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact, 10ft radius. All targets in the area must make a DC 14 Dexterity saving throw or suffer **4d6** fire damage and take **2d6** fire damage at the start of each of their turns. On success, take half damage and no persistent fire damage. A creature can end this damage when submerged in water or a similar liquid. -- Masterwork Alchemist Fire Tier 3 - **DC 14 Dexterity Saving Throw** - **Potent **– This deals a total of 4d6 fire damage - **Ruinous** – Causes 2d6 fire damage over time, in addition only being submerged in water or similar liquid can remove this fire.