<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis Crafting](Corvanis%20Crafting.md) / [Corvanis Alchemy](Corvanis%20Alchemy.md)** # Censer Salts Used by holy censers in Masterwork Kits or [Censer Flails](Censer%20Flail%20(C).md) to provide alchemical boons. As an action, you conjure a 10ft hallowed smoke cloud in your space or adjacent to you for one minute. [Blanks](Blank%20(C).md) can benefit from the effects of censer smokes. |Censer Salt|Price per Dose|Effect| |---|---|---| |Blessed Battle Salt|???|???| |[Clotting Salts](Clotting%20Salts.md)|150gp|A creature within the hallowed smoke has their [Bleed (C)](Bleed%20(C).md) removed. This effect lasts for one minute. Out of Combat: Removes all [Bleed (C)](Bleed%20(C).md).| |[[Dispelling Salts]]|??gp|[Dispel Magic](Dispel%20Magic.md)| |[Hallowed Embers](Hallowed%20Embers.md)|???|While affected you deal an additional 2d6 damage to non-good creatures. However your weapon damage cannot effect good creatures. This lasts for 1 round| |[Illuminating Salts](Illuminating%20Salts.md)|???|Those who fall victim by illuminating salts receive a silvery outline. This causes them to be unable to make stealth checks, benefit from [Invisibility](Invisibility.md) or any other illusory spells such as [Mirror Image](Mirror%20Image.md) or [Blur](Blur.md). In addition to that, all attacks against them have advantage. This effect lasts for one minute.| |[[Invigorating Salts]]|???|???| |[Purging Salts](Purging%20Salts.md)|700gp|A creature within the hallowed smoke has their exposure reduced by 1 each round for up to one minute. Out of Combat: Exposure of allies is reduced by 3.| |[Rejuvenating Salts](Rejuvenating%20Salts.md)|400gp|A creature within the hallowed smoke regains 1d6 hit points each round for up to one minute. This does not heal unconscious creatures. Out of Combat: Regain 3d6 hit points.|