<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis](Corvanis.md)** # Crafting Crafting is something players can do in their downtime, as long as they have the equipment and means to do so. > [!grid|masonry] > [![[Smithing.webp]]](Corvanis%20Smithing.md) > [![[Implement Crafting.webp]]](Corvanis%20Implement%20Crafting.md) > [![[Alchemy.webp]]](Corvanis%20Alchemy.md) > [![[Spellbook.webp]]](Spellbook%20(C).md) ### Masterwork Market Value In addition to base item cost in gold: - Tier 1 - 100 - Tier 2 - 200 - Tier 3 - 400 - Tier 4 - 800 - Tier 5 - 1600 - Tier 6 – 3,200 - Tier 7 – 6,400 - Tier 8 – 12,800 - Tier 9 – 25,600 - Tier 10 – 51,200 - Tier 11 – 102,400 - Tier 12 – 204,800 - Tier 13 – 416,000 - Tier 14 – 832,000 - Tier 15 – 1,664,000 ###### ### Masterwork Crafting Costs In addition to half the base item cost in gold: - Tier 1 - 50 - Tier 2 - 100 - Tier 3 - 200 - Tier 4 - 400 - Tier 5 - 800 - Tier 6 – 1,600 - Tier 7 – 3,200 - Tier 8 – 6,400 - Tier 9 – 12,800 - Tier 10 – 25,600 - Tier 11 – 51,200 - Tier 12 – 102,400 - Tier 13 – 204,800 - Tier 14 – 416,000 - Tier 15 – 832,000 ###### ### Masterwork Ammunition Masterwork Ammunition comes in stacks of 5 when crafted or purchased. The cost is 5 arrows/bolts/darts/bullets x Tier Cost. So, for example, Tier 2 [Fire Fluxed](Fire%20Fluxed.md) darts would have a market price of 200g for 5 darts. ###### ### Masterwork Ammunition Masterwork Ammunition comes in stacks of 5 when crafted or purchased. The cost is 5 arrows/bolts/darts/bullets x Tier Cost. So, for example, Tier 2 [Fire Fluxed](Fire%20Fluxed.md) darts would have a market price of 200g for 5 darts. ###### ### Wondrous Items You may equip a wonderous item in the following slots, but be aware that magical items require constant exposure. - Head - Headband - Eyes - Shoulder - Neck - Chest - Back - Armor - Belt - Wrists - Hands - Feet - 2 Ring slots ######