<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis Crafting](Corvanis%20Crafting.md)** # Magical Tattoos A crafting method where the user imparts magical ink into their skin to give various properties. Requires [Imprint Tattoos](Imprint%20Tattoos.md) [Feat](Feats.md). - A character may only have 3 magical tattoos on their body at any one time. - Tattoo must be at least somewhat visible to function (they cannot be fully covered) - Spells cast in this way use the imprinted character constitution modifier as the casting statistic. - Tattoos add constant [Exposure](Exposure.md) equal to the tier of the tattoo which is determined by certain factors - Magical Tattoos are comprised of 4 different pieces: Design, Ink, Base Spell, Body Location _(The DM has final say in what the actual effects of the tattoo are.)_ ### Design |<!-- -->|<!-- -->| |:-:|---| |Geometric|Spell Storage| |Tribal|Combat application| |Script|Triggered application| ### Ink |<!-- -->|<!-- -->| |:-:|---| |Tier 1|[Silver Salt](Silver%20Salt.md)| ### Body Locations |<!-- -->|<!-- -->| |:-:|---| Face/Head|Deals with senses and mental applications| |Hand|Deals with direct spell casting| |Arm|Deals with application of spell casting through wielded items| |Chest|Deals with offensive aura effects| |Back|Deals with defensive aura effects| |Leg|Deals with utility aura effects| |Ankle|Deals with movement and balance effects| >[!column|no-i 3 ttl-c] # Basic Tattoo recipes >>[!recite|no-i no-t] >>### Neva’s Disk<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 1 )</font></font> >>|<!-- -->|<!-- -->| >>|:-:|---| >>|Design|Geometric| >>|Location|Hand| >>|Spell|[Shield](Shield.md)| >>|Ink|[Silver Salt](Silver%20Salt.md)| >> >> >> >>The imprinted can cast the [Shield](Shield.md) spell once per long rest. > >>[!recite|no-i no-t] >>### Hand of the Efreet<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 1 )</font></font> >>|<!-- -->|<!-- -->| >>|:-:|---| >>|Design|Tribal| >>|Location|Arm| >>|Spell|[Burning Hands](Burning%20Hands.md)| >>|Ink|[Silver Salt](Silver%20Salt.md)| >> >> >> >>The first critical hit with a weapon the imprinted makes on each combat, causes the imprinted to cast the spell [Burning Hands](Burning%20Hands.md) as a bonus action. > >>[!recite|no-i no-t] >>### Healing Hand<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 1 )</font></font> >>|<!-- -->|<!-- -->| >>|:-:|---| >>|Design|Geometric| >>|Location|Hand| >>|Spell|[Cure Wounds](Cure%20Wounds.md)| >>|Ink|[Silver Salt](Silver%20Salt.md)| >> >> >> >>The first time the imprinted would be critically hit each combat, they are healed by the spell [Cure Wounds](Cure%20Wounds.md). > >>[!recite|no-i no-t] >>### The Stone Hand<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 2 )</font></font> >>|<!-- -->|<!-- -->| >>|:-:|---| >>|Design|?| >>|Location|Hand| >>|At-Will|Summon Stone Hand| >>|Ink|[Silver Salt](Silver%20Salt.md)| >> >> >> >>The imprinted can use the at-will reaction "Summon Stone Hand". Whenever an enemy would attack you in melee you may use your reaction to attempt to shove that enemy away with a "Summon Stone Hand". >>This magical effect pushes the opposing creature away in an opposed athletics check. You may use your performance check instead of your athletics check in this challenge. > >>[!recite|no-i no-t] >>### Beast Speech<br><font color="D5DFE3"><font size="-1">( Constant Anarchy - 2 )</font></font> >>|<!-- -->|<!-- -->| >>|:-:|---| >>|Design|?| >>|Location|?| >>|At-Will|Beast Speech| >>|Ink|[Silver Salt](Silver%20Salt.md)| >> >> >> >>The imprinted can at-will speak to and understand any creature with a chaotic alignment.