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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis Crafting](Corvanis%20Crafting.md)**
# Magical Tattoos
A crafting method where the user imparts magical ink into their skin to give various properties. Requires [Imprint Tattoos](Imprint%20Tattoos.md) [Feat](Feats.md).
- A character may only have 3 magical tattoos on their body at any one time.
- Tattoo must be at least somewhat visible to function (they cannot be fully covered)
- Spells cast in this way use the imprinted character constitution modifier as the casting statistic.
- Tattoos add constant [Exposure](Exposure.md) equal to the tier of the tattoo which is determined by certain factors
- Magical Tattoos are comprised of 4 different pieces: Design, Ink, Base Spell, Body Location
_(The DM has final say in what the actual effects of the tattoo are.)_
### Design
|<!-- -->|<!-- -->|
|:-:|---|
|Geometric|Spell Storage|
|Tribal|Combat application|
|Script|Triggered application|
### Ink
|<!-- -->|<!-- -->|
|:-:|---|
|Tier 1|[Silver Salt](Silver%20Salt.md)|
### Body Locations
|<!-- -->|<!-- -->|
|:-:|---|
Face/Head|Deals with senses and mental applications|
|Hand|Deals with direct spell casting|
|Arm|Deals with application of spell casting through wielded items|
|Chest|Deals with offensive aura effects|
|Back|Deals with defensive aura effects|
|Leg|Deals with utility aura effects|
|Ankle|Deals with movement and balance effects|
>[!column|no-i 3 ttl-c] # Basic Tattoo recipes
>>[!recite|no-i no-t]
>>### Neva’s Disk<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 1 )</font></font>
>>|<!-- -->|<!-- -->|
>>|:-:|---|
>>|Design|Geometric|
>>|Location|Hand|
>>|Spell|[Shield](Shield.md)|
>>|Ink|[Silver Salt](Silver%20Salt.md)|
>>
>>
>>
>>The imprinted can cast the [Shield](Shield.md) spell once per long rest.
>
>>[!recite|no-i no-t]
>>### Hand of the Efreet<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 1 )</font></font>
>>|<!-- -->|<!-- -->|
>>|:-:|---|
>>|Design|Tribal|
>>|Location|Arm|
>>|Spell|[Burning Hands](Burning%20Hands.md)|
>>|Ink|[Silver Salt](Silver%20Salt.md)|
>>
>>
>>
>>The first critical hit with a weapon the imprinted makes on each combat, causes the imprinted to cast the spell [Burning Hands](Burning%20Hands.md) as a bonus action.
>
>>[!recite|no-i no-t]
>>### Healing Hand<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 1 )</font></font>
>>|<!-- -->|<!-- -->|
>>|:-:|---|
>>|Design|Geometric|
>>|Location|Hand|
>>|Spell|[Cure Wounds](Cure%20Wounds.md)|
>>|Ink|[Silver Salt](Silver%20Salt.md)|
>>
>>
>>
>>The first time the imprinted would be critically hit each combat, they are healed by the spell [Cure Wounds](Cure%20Wounds.md).
>
>>[!recite|no-i no-t]
>>### The Stone Hand<br><font color="D5DFE3"><font size="-1">( Constant Exposure - 2 )</font></font>
>>|<!-- -->|<!-- -->|
>>|:-:|---|
>>|Design|?|
>>|Location|Hand|
>>|At-Will|Summon Stone Hand|
>>|Ink|[Silver Salt](Silver%20Salt.md)|
>>
>>
>>
>>The imprinted can use the at-will reaction "Summon Stone Hand". Whenever an enemy would attack you in melee you may use your reaction to attempt to shove that enemy away with a "Summon Stone Hand".
>>This magical effect pushes the opposing creature away in an opposed athletics check. You may use your performance check instead of your athletics check in this challenge.
>
>>[!recite|no-i no-t]
>>### Beast Speech<br><font color="D5DFE3"><font size="-1">( Constant Anarchy - 2 )</font></font>
>>|<!-- -->|<!-- -->|
>>|:-:|---|
>>|Design|?|
>>|Location|?|
>>|At-Will|Beast Speech|
>>|Ink|[Silver Salt](Silver%20Salt.md)|
>>
>>
>>
>>The imprinted can at-will speak to and understand any creature with a chaotic alignment.