<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis Crafting](Corvanis%20Crafting.md)** # Smithing Smithing a person needs a forge, and a [Corvanis Smithing Kit](Corvanis%20Smithing%20Kit.md) in order to make weapons and armor. Smithing pairs very well with the [Corvanis Stonecutters Kit](Corvanis%20Stonecutters%20Kit.md) which can craft gems which can be placed in [Corvanis Weapons](Corvanis%20Weapons.md) and [Corvanis Armor](Corvanis%20Armor.md). Please note this is all not confirmed except for what we have seen in game, and is subject to change. ### Masterwork Masterwork is a type of item that is immaculately crafted. Masterwork weapons and armors have multiple Tiers of Masterwork, from T1-T15. The tier determines how many properties can be added to the base item. The skill of the smith and the workshop bonus help determine the items crafted tier. #### Metals & Crafting Materials The following metals and crafting materials are currently known to exist in [Corvanis](Corvanis.md). >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">Common</font></font> >|Type|Tier|Properties| |:-:|:-:|:-:| |[Iron](Iron.md)|0|Basic material| > >>[!recite|no-i]- <font color="#8555d5"><font size="+2">Rare</font></font> >|Type|Tier|Properties| |:-:|:-:|:-:| |[Adamantine](Adamantine.md)|5+|Unknown| |[Ancient Bone](Ancient%20Bone.md)|4|non [Brittle](Brittle.md) bone with special properties| |[[Ancient Wood]]|4| ? | |[Basilisk Hide](Basilisk%20Hide.md)|3| Resistance to petrification and poisons| |[Blessed Bronze](Blessed%20Bronze.md)|6|Constant [Bless (C)](Bless%20(C).md) effect while worn or wielded| |[Chimera](Chimera.md)|3|Magically enhanced materials| |[Ebony](Ebony.md)|2|Gives fire mods to crafted item| |[Electrum](Electrum.md)|?|Metal used in crafting magic conductive weapons and [Corvanis Implement Crafting](Corvanis%20Implement%20Crafting.md)| |[Infernal Steel](Infernal%20Steel.md)|3|2 [Exposure](Exposure.md), [Demonia](Demonia.md)| |[Ironbark](Ironbark.md)|2|Reduces [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) requirement by 1| |[Mithril](Mithril.md)|4|Reduces the [Heft](Heft.md) requirement by 2| |[Obsidian](Obsidian.md)|0|Gives fire mods to crafted item, has [Brittle](Brittle.md)| |[Quartz](Corvanis/Items/Crafting/Crafting%20Materials/Quartz.md)|3|Primarily deals with magic| |[Silver Glass](Silver%20Glass.md)|1|[Brittle](Brittle.md), primarily used in [Corvanis Implement Crafting](Corvanis%20Implement%20Crafting.md)| |[Steel](Steel.md)|5|Advanced form of [Iron](Iron.md). It does not add to tier| >*These materials must be found over the course of your adventure.* #### Crafted Properties >### Armor and Shields >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">Common</font></font> >| Name | Tier | Properties | |:-:|:-:|:-:| |[Anointed](Anointed.md)|1|Reduce magical damage taken by your [Armor Rating](Armor%20Rating.md)| |[Concealed (C)](Corvanis/Items/Crafting/Masterwork%20Properties/Concealed%20(C).md)| 1-3|This armor can be concealed beneath clothing and requires a contested roll ([Perception (C)](Perception%20(C).md) vs [Stealth (C)](Stealth%20(C).md)) to detect| |[Engraved](Engraved.md)|2|Can be imbued with a Gem Enhancement| |[Fire Fluxed](Fire%20Fluxed.md)|2|Resistance to Fire damage| |[Frost Fluxed](Frost%20Fluxed.md)|2|Resistance to frost damage| |[Hollow](Hollow.md)|1|Synergizes with [Spiked](Corvanis/Items/Crafting/Masterwork%20Properties/Spiked.md) Damage.| |[Padded](Padded.md)|1|Adds [Comfortable (C)](Comfortable%20(C).md)| |[Pouch](Pouch.md)|2|Increases carrying capacity by 20| |[Profane](Profane.md)|1|Reduce magical damage taken by your [Armor Rating](Armor%20Rating.md)| |[Silvered](Silvered.md)|2|If you gained Exposure during combat, at the end of combat reduce your Exposure by 1| |[Spiked](Corvanis/Items/Crafting/Masterwork%20Properties/Spiked.md)|2|If a creature attacks you with a non-reach weapon or an unarmed attack, then they receive 1 [Bleed (C)](Bleed%20(C).md) damage.| |[Thunder Fluxed](Thunder%20Fluxed.md)|2|Resistance to Thunder damage| |[Treated](Treated.md)|2|[Light Armor](Light%20(C).md) only, Adds the armor’s current [AR](Armor%20Rating.md) to Constitution and Dexterity saving throws| |[Venom Fluxed](Venom%20Fluxed.md)|2|Resistance to Poison damage| |[Volt Fluxed](Volt%20Fluxed.md)|2|Resistance to Lightning damage| > >>[!recite|no-i]- <font color="#8555d5"><font size="+2">Rare</font></font> >|Name| Tier |Properties| |:-:|:-:|:-:| |[Absolution](Corvanis/Items/Crafting/Masterwork%20Properties/Absolution.md)|?|Whenever an enemy is healed within 30ft, the wielder is healed for half the hit points.| |[Alchemist Node](Alchemist%20Node.md)|?|Whenever you would heal, be healed by or deal damage with a source from an item, you increase the numerical total value by your character level.| |[Anarchaic](Corvanis/Items/Crafting/Masterwork%20Properties/Anarchaic.md)|4|Whenever you would take damage from a magical source, you reduce the damage taken by your [Armor Rating](Armor%20Rating.md).<br> You are resistant to lawful creatures attempting to dispel chaotic effects on your person.<br> In addition, grants 2x [AR](Armor%20Rating.md) against lawful sources.| |[Armiger](Armiger.md)|?|Reduces the damage taken by ranged attack equal to their proficiency modifier while braced| |[Axiomatic](Corvanis/Items/Crafting/Masterwork%20Properties/Axiomatic.md)|4|Whenever you would take damage from a magical source, you reduce the damage taken by your [Armor Rating](Armor%.md).<br> You are resistant to chaotic creatures attempting to dispel lawful effects on your person.<br> In addition, grants 2x [AR](Armor%20Rating.md) against chaotic sources.| |[Brass](Brass.md)|2|+1 to AC when fighting against the Brass Baron's political enemies| |[Chained](Chained.md)|3|This shield property grants you advantage on checks against forced movement and restrained effects.| |[Contrition's Touch](Contrition's%20Touch.md)|?|Whenever this creature would receive healing, they receive it as temporary hit points instead. This is only for exposure-granting healing sources.| |[Fading Veil](Fading%20Veil.md)|? | This creature may move half of its movement speed after a successful stealth check.| |[Fitted Banner](Fitted%20Banner.md)|?|Gliean augment for Medium Armor that allows Allows you to get all the effects of a battle banner without holding it.| |[Foci (1st)](Foci%20(1st).md)|5|This reduces the cost of exposure gained when casting 1st-Level spells| |[Foci (2nd)](Foci%20(2nd).md)|6|This reduces the cost of exposure gained when casting 2nd-Level spells| |[Frozen](Frozen.md) | 6 | This armor is treated as [Tempered](Tempered.md) and grants the wearer immunity to Cold damage. However, it is also bestows vulnerability to Fire damage.| |[Glory Bound](Glory%20Bound.md)|6| The wearer may grant advantage to an attack roll or saving throw they make as a triggered action once per long rest.<br> If you have the Glory feature, you may do this a number of times equal to your current Glory per long rest instead.| |[Greater Fire Flux](Greater%20Fire%20Flux.md)|6|Immunity to Fire damage.| |[Greater Frost Flux](Greater%20Frost%20Flux.md)|6|Immunity to Cold damage.| |[Greater Herald](Greater%20Herald.md)|4|+3 additional uses of [Inspiration](Inspiration.md)| |[Greater Spiked](Greater%20Spiked.md)|6|Attacker takes 3 [Bleed (C)](Bleed%20(C).md) when attacking with an unarmed strike or with a weapon without reach| |[Greater Volt Flux](Greater%20Volt%20Flux.md)|6|Immunity to Lightning damage| |[Hag Hexed](Hag%20Hexed.md)|?|Immunity to Cursed condition. (Only applies to curses applied by enemies, not ones placed on yourself by yourself).<br> In addition, you have advantage to saving throws vs. evil sources.| |[Hallowed](Hallowed.md)|4| A heightened form of the [Anointed](Anointed.md) property.<br> You are resistant to evil creatures attempting to dispel good effects on your person.<br> In addition, grants 2x [AR](Armor%20Rating.md) against evil sources.| |[Herald (C)](Herald%20(C).md)|2|+1 additional use of [Inspiration](Inspiration.md)| |[Implement Holster](Implement%20Holster.md)|?|Implements gain the [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) property and may have up to 3 stored this way| |[Invigorating](Invigorating.md)|?|Whenever creature defeats an enemy they are healed for twice the defeated creature's character level.| |[Locked (C)](Locked%20(C).md)|4|A shield property that provides a groove in the shield allowing the wielder to benefit from [Hilt](Hilt.md).| |[Manaveld (Shielding)](Manaveld%20(Shielding).md)|?|Gain temporary hit points equal to spell level when cast. This stacks with other forms of temporary hit points| |[Manaveld (Veil)](Manaveld%20(Veil).md)|?|Gives a bonus to your next saving throw equal to the spell level of the last spell you [hard cast](Hard%20Cast.md)| |[Manaweave](Manaweave.md)|4|[Light Armor](Light%20(C).md) only, You gain [Armor Rating](Armor%20Rating.md) equal to your exposure. This refreshes at the start of your turn.| |[Meditative](Meditative.md)|?|Whenever you expend [Ki](Ki.md) you heal an amount equal to your proficiency modifier| |[Monk Leathers](Monk%20Leathers.md)|5|[Light (C)](Light%20(C).md) Armor only. This armor’s itemized AR and any other features that increases itemized AR functions as if it is the Monk’s [Iron Body](Iron%20Body.md).| |[Passionate](Passionate.md)|4|This creature's healing sources are increased by this item's [Armor Rating](Armor%20Rating.md)| |[Quiver](Corvanis/Items/Crafting/Masterwork%20Properties/Quiver.md)|3|A shield property that allows you to store ammunition or thrown weapons within this shield. You do not require an item interaction to use the stored ammunition or thrown weapons.| |[Sanctified](Sanctified.md)|?|A heightened form of the [Hallowed](Corvanis/Items/Crafting/Masterwork%20Properties/Hallowed.md) property.<br> Armor ignores the [Crush](Crush.md) property from evil sources.| |[Secured](Secured.md)|?|Disadvantage on any attempts to steal from this armor| |[Silver Shroud](Silver%20Shroud.md)|5|Advantage against wisdom saving throws |[Steel Will](Steel%20Will.md)|6|Adds this armor's current [AR](Armor%20Rating.md) to their Wisdom saving throws | |[Tempered](Tempered.md)|5|Tempered armaments are resistant to AR reduction| |[Unhallowed](Unhallowed.md)|4|A heightened form of the [Profane](Profane.md) property.<br> You are resistant to good creatures attempting to dispel evil effects on your person.<br> In addition, grants 2x [AR](Armor%20Rating.md) against good sources.| |[Unsanctified](Unsanctified.md)|?|A heightened form of the [Unhallowed](Unhallowed.md) property.<br> Armor ignores the [Crush](Crush.md) property from good sources.| >*These armor and shield properties must be found over the course of your adventure.* > >#### <font color="#8555d5">Magic</font> > >*These armor and shield enchantments must be found over the course of your adventure.* >#### Weapons >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">Common</font></font> >|Name| Tier |Properties| |:-:|:-:|:-:| |[Anointed](Anointed.md)|1|Bypasses resistances of evil creatures. Ignores the natural armor rating of an evil creature by an amount equal to your proficiency modifier.| |[Bayonet](Bayonet.md)|2|Grants this ranged weapon 1d6 piercing attack that functions as a spear.<br> In addition, you may fire this weapon in melee and treat it as a melee weapon.<br> This does not add [Heft](Heft.md) to the weapon, but is only has a range of 5 ft.| |[Bladed](Bladed.md)|1|Adds [Cut](Cut.md)| |[Dueling](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Dueling.md)|1|When this weapon is wielded with nothing in the other hand except a [Buckler (C)](Buckler%20(C).md), this weapon grants a +1 to attack.| |[Engraved](Engraved.md)|2|Can be imbued with a Gem Enhancement| |[Finesse (Smithing)](Finesse%20(Smithing).md) |1|This weapon may use dexterity instead of strength for attack statistics when being wielded. | |[Fire Fluxed](Fire%20Fluxed.md)|2|Adds 1d6 Fire damage| |[Frost Fluxed](Frost%20Fluxed.md)|2|Adds 1d6 Cold damage| |[Full Hilt](Full%20Hilt.md)|2|Improved [Hilt](Hilt.md) granting +2 AC| |[Hilted](Hilted.md)|1|Adds [Hilt](Hilt.md)| |[Hollow](Hollow.md)|1|Allows storage of poisons & alchemical| |[Profane](Profane.md)|1|Bypasses resistances of good creatures| |[Serrated](Serrated.md)|2|Adds [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md), and it can not stack.| |[Silvered](Silvered.md)|2|If you gained Exposure during combat, at the end of combat reduce your Exposure by 1| |[Spiked](Corvanis/Items/Armory/Definitions/Shield%20Properties/Spiked.md) |1|Adds [Impale](Impale.md)| |[Thunder Fluxed](Thunder%20Fluxed.md)|2|Adds 1d6 Thunder damage| |[Venom Fluxed](Venom%20Fluxed.md)|2|Adds 1d6 Poison damage| |[Volt Fluxed](Volt%20Fluxed.md) |2|Adds 1d6 Lightning damage| |[Weighted](Weighted.md)|2|Adds [Heft](Heft.md)| > >>[!recite|no-i]- <font color="#8555d5"><font size="+2">Rare</font></font> >|Name|Tier|Properties| |:-:|:-:|:-:| |[Adaptive Flux](Adaptive%20Flux.md)|?|It gains the version of flux based on the elemental damage it is currently immune to.| |[Anarchaic](Corvanis/Items/Crafting/Masterwork%20Properties/Anarchaic.md)|4|1d6 anarchaic damage against lawful creatures| |[Axiomatic](Corvanis/Items/Crafting/Masterwork%20Properties/Axiomatic.md)|4|1d6 axiomatic damage against chaotic creatures| |[Balanced](Balanced.md)|?|You may add the enhancement of this weapon to your Armor Class| |[Bane vs. Dragons](Bane%20vs.%20Dragons.md)|4|Adds Heft as extra damage against dragon-type creatures.| |[Black Ichor](Black%20Ichor.md)|?|Adds 1d6 Necrotic damage| |[[Bladed Bow]]|?|Turns the weapon into a Bladed Bow, and Exotic Weapon.| |[Blinding (C)](Blinding%20(C).md)|6| DC 15 Wisdom saving throw or become [Blinded (C)](Blinded%20(C).md) for 1 round.| |[Bounding](Bounding.md)|2|When you deal elemental damage to a target, it also deals the elemental damage to an adjacent target| |[Braced](Braced.md)|?|This ranged weapon with this property may be [braced](Brace.md) against a shield for cover and a +2 bonus to attack| |[Brass](Brass.md)|2|+1 to Attack when fighting against the Brass Baron's political enemies| |[[Censerite]]|4|This weapon may activate the use of [Censer Salts](Censer%20Salts.md) with an attack.| |[Clockwork Bow](Clockwork%20Bow.md)|3|Ability to meld with armor, meaning that it doesn't take a hand. Allows you to hold an item (not wield a weapon) in the hand that would normally wield the bow.<br> Means you can fire the bow with one hand and wield a weapon in the other hand. (1200g)| |[Conduit](Conduit.md)|6|You may use this item as a casting implement and may cast spells with attack rolls through this weapon, using this weapon’s range as the new range| |[Darkwood](Darkwood.md)|2| Gliean Augmentation. Bypasses defenses of Aberrations and Shapeshifters.| |[Feasting](Feasting.md)|?|Feed on an enemy as you strike them with your weapon. Allows you to use your inherent feeding abilities through your weapons.<br> Reduces enemy exposure, and increases your exposure by proficiency modifier.| |[Frozen](Frozen.md)|6|Adds 2d6 Cold damage.| |[Ghost Fire](Corvanis/Items/Crafting/Masterwork%20Properties/Ghost%20Fire.md) | 4 | Your weapon can hit incorporeal creatures as if they were corporeal.| |[Greater Bayonet](Greater%20Bayonet.md)|6|[Bayonet](Bayonet.md), except it functions as any martial weapon instead of [Spear (C)](Spear%20(C).md).| |[Greater Fire Flux](Greater%20Fire%20Flux.md)|6| Adds 2d6 Fire damage.| |[Greater Frost Flux](Greater%20Frost%20Flux.md)|6|Adds 2d6 Cold damage.| |[Greater Rending](Greater%20Rending.md)|6|The [Cut](Cut.md) effect of this weapon is increased as if it was 6 higher.| |[Greater Volt Flux](Greater%20Volt%20Flux.md)|6|Adds 2d6 Lightning damage.| |[Greater Wounding](Greater%20Wounding.md)|8|This weapon deals its Tier in [Bleed (C)](Bleed%20(C).md) damage. In addition, the [Bleed (C)](Bleed%20(C).md) damage is dealt immediately. | |[Hallowed](Corvanis/Items/Crafting/Masterwork%20Properties/Hallowed.md)|4|A heightened form of the [Anointed](Anointed.md) property.<br> When damage is dealt, can [Dispel](Dispel%20Magic.md) the defensive magical and supernatural abilities from evil sources using the [Dispel Magic](Dispel%20Magic.md) effect.| |[Improved Sundering](Improved%20Sundering.md) | ? | When you reduce [AR/SR](Armor%20Rating.md), you remove twice as much | |[Improved Weighted](Improved%20Weighted.md)|3|Improves base [Heft](Heft.md) by 2.| |[Keen (C)](Keen%20(C).md)|?|+3 Critical Threshold. | |[Magazine Loaded](Magazine%20Loaded.md)|4|Grants a ranged weapon the [Fast Hands (C)](Fast%20Hands%20(C).md) property| |[Magna](Magna.md)|2|When you critically hit, even if you don’t deal damage, reduce all of the target’s itemized AR by an amount equal to half of this [Crush](Crush.md) weapon’s heft.| |[Night-Blessed](Night-Blessed.md)|?|Increases the enhancement bonus of this weapon by 1 when exposed to the night’s sky.<br> This weapon can attack incorporeal creatures when exposed to the night’s sky.| |[Noble](Noble.md)|3|This weapon also counts as a [Greatsword (C)](Greatsword%20(C).md) for the use of game mechanics other than base damage and properties.| |[Notched](Notched.md)|4|When wielded with a shield, if you [Shield Bash](Shield%20Bash.md), you may attack with this weapon as a triggered action| | [Numbing](Numbing.md)|3| DC 15 Wisdom saving throw or become [Staggered (C)](Staggered%20(C).md).| |[Paired](Paired.md)|?|Whatever you augmentations you apply to one paired weapon applies to the other. (treat as one item, all tiered effects applies to both paired weapons)| |[Parrying](Parrying.md)|4|Whenever you use this weapon to attack any enemy the target has -1 to their attack rolls for 1 round. (This effect stacks with itself)| |[Potency (Poison)](Potency%20(Poison).md)|3|Increase the DC of poisons applied by a hollow weapon by 2.| |[Priming](Priming.md)|5|Alchemical concoctions can be placed inside of them to produce extra effects.| |[Quickdraw](Quickdraw.md)|3|This weapon gains the [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) property.<br> In addition, you may attack with this weapon once when initiative is rolled. This cannot be applied to ammunition | |[Raiding](Raiding.md)|3|When you kill an enemy with attacks through this weapon, you automatically loot them for any money they have.<br> Increases money available to be looted through this effect by 10% | |[Rending](Rending.md)|2|The [Cut](Cut.md) effect of this weapon is increased as if it was 2 higher| |[Sanctified](Sanctified.md) | ? | A heightened form of the [Hallowed](Corvanis/Items/Crafting/Masterwork%20Properties/Hallowed.md) property.<br> Weapons gain additional heft for the purpose of calculating [Crush](Crush.md), [Cut](Cut.md), and [Hack](Hack.md) against evil creatures. In addition, has special effects against fiends and undead.| |[Seeping](Seeping.md)|3|Poisons stored in a hollow weapon now expend their dose only once for each attack in a round.| |[Shield Eater (C)](Shield%20Eater%20(C).md)|?|Whenever this weapon would reduce a shield to 0 AR, you are granted an additional attack as a triggered action.<br> if this attack hits, you MAY destroy the shield instead. (DM discretion)| |[Steeping Death](Steeping%20Death.md)|?|1d6 maximum hit point damage to any creature that you hit regardless if you deal damage to their hit points.| |[Spell Edge](Spell%20Edge.md)|?|Enemies dealt damage by this weapon, must succeed a DC 16 intelligence saving throw or be silenced| |[Tempered](Tempered.md)|5|Tempered arms reduce additional AR| |[Thicken Blade](Thicken%20Blade.md)|?|Adds [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md), but removes [Hilt](Hilt.md).| | [Throwing](Corvanis/Items/Crafting/Masterwork%20Properties/Throwing.md) | 1 | Adds [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) to a weapon | | [Transformative](Transformative.md) | ? | Transformative weapons are able to change from one weapon type to another as a free action.<br> In addition, they possess the [Paired](Paired.md) property and the tricks and masteries of both weapons. | | [Unhallowed](Unhallowed.md) | 4 | A heightened form of the [Profane](Profane.md) property.<br> When damage is dealt, can [Dispel](Dispel%20Magic.md) the defensive magical and supernatural abilities from good sources using the [Dispel Magic](Dispel%20Magic.md) effect. | | [Unsanctified](Unsanctified.md) | ? | A heightened form of the [Unhallowed](Unhallowed.md) property.<br> Weapons gain additional heft for the purpose of calculating [Crush](Crush.md), [Cut](Cut.md), and [Hack](Hack.md) against good creatures.| |[Vindictive](Vindictive.md)|?|Whenever this creature would take elemental damage from a save-based source, this creature may fail that save.<br> If it does, delay the damage it takes until the end its next attack rotation.<br> If that attack deals damage, the damage that they would take is instead dealt to the target.| | [Weightless](Weightless.md) | 4 | Gain [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) and [Finesse (C)](Finesse%20(C).md) | |[Wounding](Corvanis/Items/Crafting/Masterwork%20Properties/Wounding.md)|4|This impale weapon deals bleed damage equal to its weapon tier.| |[Zealous](Zealous.md)|5|All creatures who do not follow your faith are considered evil creatures for the purpose of properties, class features, and spell effects| >*These weapon properties must be found over the course of your adventure.* > > #### <font color="#8555d5">Magic</font> > >*These weapon enchantments must be found over the course of your adventure.* >>[!recite|no-i]- <font color="#8555d5"><font size="+2">Instruments</font></font> >|Name|Tier|Properties| |:-:|:-:|:-:| |[Arcane Knowledge](Arcane%20Knowledge.md)| ? | You may use your [Performance (C)](Performance%20(C).md) check as if it was an [Arcana (C)](Arcana%20(C).md) check. | |[Busker (Instrument)](Busker%20(Instrument).md)| 2 | Instrument only. Grants an additional use of [Inspiration](Inspiration.md) per day. The instrument must be wielded to use. | >*These properties must be found over the course of your adventure.* >>[!recite|no-i]- <font color="#8555d5"><font size="+2">Quivers</font></font> >|Name| Tier |Properties| |:-:|:-:|:-:| |[Rotating Quiver](Rotating%20Quiver.md)|?|Allows you to switch between arrows you use while attacking. Normally can only switch between 2, this allows 5 different types.| >*These properties must be found over the course of your adventure.* >>[!recite|no-i]- <font color="#8555d5"><font size="+2">Arrows, Bolts, and other Ammunition</font></font> >|Name| Tier |Properties| |:-:|:-:|:-:| |Axiomatic|?|Adds 1d6 Axiomatic damage| |Corrupted|?|Adds 1d6 Corruption damage| |[Fire Fluxed](Fire%20Fluxed.md)|2|Adds 1d6 Fire damage| |[Frost Fluxed](Frost%20Fluxed.md)|2|Adds 1d6 Cold damage| |[Grappling Arrow (C)](Grappling%20Arrow%20(C).md)|?|Fires a grappling hook with an attached rope for climbing and entangling in combat| |[Ironclad Arrow (C)](Ironclad%20Arrow%20(C).md)|?|Deals [Crush](Crush.md) damage instead of [Impale](Impale.md). 10g for 50 arrows.| |[Net Arrow (C)](Net%20Arrow%20(C).md)|?|Applies [Restrained (C)](Restrained%20(C).md)| |[Piercer Arrow (C)](Piercer%20Arrow%20(C).md)|?|5ft linear aoe arrow (range 30ft)| |[Saturated Bolt (C)](Saturated%20Bolt%20(C).md)|?|Deals normal bolt damage, if it deals damage increase targets exposure by 3.<br> If this should trigger apotheosis or a wild magic event, the wild magic event is always localized and the apotheosis is negated.| |[Shrapnel Bolt](Shrapnel%20Bolts%20(C).md)|?|While you are adjacent to an enemy you may fire a shrapnel shot, shrapnel shot is a 15 foot cone,<br> you roll to attack every creature within this cone as if targeted by a normal ranged attack and procs all viable effects.<br> This item may be crafted by using one charge from a [Corvanis Smithing Kit](Corvanis%20Smithing%20Kit.md), each bolts weight 2lbs.| |[Volt Fluxed](Volt%20Fluxed.md)|2|Adds 1d6 Lightning damage| > *These properties must be found over the course of your adventure.* #### Gem Enhancements >Gems cut by a gemsmith ([Corvanis Stonecutters Kit](Corvanis%20Stonecutters%20Kit.md)) to create a [Corvanis Gem Adornments](Corvanis%20Gem%20Adornments.md). These adornments can be engraved into weapons and armor to provide a Gem Enhancement. > >*These properties are randomized, and must be found over the course of your adventure. This is a list of what we have seen, to perhaps give some idea of the effect* > >>[!recite|no-i]- <font color="#8555d5"><font size="+2">Gem Table</font></font> >|Name|Enhancement| |:-:|:-:|:-:| |[[Amber]]|???| |[[Amethyst]]|Charisma, Force| |[[Beast Gem]]|Wisdom, Primal Infusion| |[[Bloodstone]]|Filters the effects of the item and other gem effects to that of blood| |[[Diamond]]| <br>Increases the potency of the item they are added to, spell component for magic | |[[Emerald]]|Wisdom| |[[Corvanis/Items/Crafting/Gem Enhancements/Opal]]|Stars| |[[Corvanis/Items/Crafting/Gem Enhancements/Quartz\|Quartz]] |Constitution, Magic Resistance| |[Refined Topaz](Refined%20Topaz.md)|+5 Movement Speed| |[[Ruby]]|Strength, Fire| |[[Sapphire]]|Intellect| |[[Topaz]]|lightning, thunder, dex, speed.|