<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
** [Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Crafting](Corvanis%20Crafting.md) / [Corvanis Smithing](Corvanis%20Smithing.md)**
# Brittle
### Known Brittle Materials
- [Obsidian](Obsidian.md)
- [Silver Glass](Silver%20Glass.md)
##### [Corvanis Weapons](Corvanis%20Weapons.md)
A weapon mod that if a critical fail occurs will have a 10% chance to break. This chance grows with each critical fail rolled.
##### [Corvanis Armor](Corvanis%20Armor.md)
Brittle [AR](Armor%20Rating.md) is always reduced by 1 when struck even if no damage is dealt.
##### [Corvanis Implement Crafting](Corvanis%20Implement%20Crafting.md)
Orb implements must have the brittle property since brittle allows for the flow of magic.