<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis Crafting](Corvanis%20Crafting.md) / [Corvanis Smithing](Corvanis%20Smithing.md)** # True Son or Daughter Weapons are [Tempered](Tempered.md) and ignores alignment effects. Weapon heft is doubled if the defender has less CON than the wielder. Armor is [Tempered](Tempered.md) and ignores alignment effects. [Armor Rating](Armor%20Rating.md) is doubled if the attacker has less CON than the wielder.