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# Spell Creation (Auratory)
**Level**: 1: 100g, 2: 200g, 3: 400g (double each time)
**School**: Choose school of magic (500g), Free if Wizard has School Mastery or if crafter has a different source of school mastery.
**Casting Time**: Multiplier (action x1g, bonus 3x, reaction x5)
**Components**: More expensive if lacking component (VSM, for each one you're missing 2x, 6x, 8x)
**Range**: Touch 1x, Short 2x, Medium 3x, Long 4x
**Targets**: Single 1x, Multi 3x, AOE (short area 3x, med like fireball 4x, large 5x)
**Duration**: Instantaneous 1x, longer is multipled by range increment and tripled each round (2x for 1 round, 6x 1min, 12x hour)
**Saving Throw**: You choose, no effect on gold cost
**Spell Resistance**: If not effected by spell resistance 5x
**Offensive**: "I want it to do this" - variable by effect
**Defensive**: "I want it to do this" - variable by effect
**Utility**: "I want it to do this" - variable by effect
**Self**: Negative modifier, cheapens by 3x
**Wellspring of Magic**: You choose, free
For each 1000g cost, takes 1 day. 12,000g would take 12 days. Wizards can add masterwork properties to spells.