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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md) / [Corvanis Kits](Corvanis%20Kits.md)**
> [!infobox|left]
> # Thieves' Tools
> ![[Thieves' Tools.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type| Kit |
>|Charges|—|
> |Rarity|Thieves only|
> |Value| 25 gp|
> |Weight| 1 lb.|
>[!info|clean center no-i no-t wmed]
>
># Thieves' Tools <font size="-1">( [Rogues](Corvanis%20Rogue.md) only )</font>
>This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.
>
>Perhaps the most common tools used by adventurers, thieves' tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks.
>
>|<!-- -->|<!-- -->|
>|---|---|
>|**Components**| Thieves' tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.|
>|**History**| Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.|
>|**Investigation and Perception**| You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.|
>|**Set a Trap**| Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.|
>
>### Thieves' Tools
>|Activity|DC|
>|---|---|
>|Pick a lock|Varies|
>|Disable a trap |Varies|
>
># Trick
>
>**Tool of Progress:** You can use your thieves tools on constructs and other alchemical machinery, these effects are unique to the enemy or device.
>
># Mastery
>
>**Mana Tipped Tools:** You can use your thieves tools on magical locks, glyphs, sigils and runes, these effects are unique to the target.
>
># Masterwork Tools
>- **Combat Ready:** Allows use of Thieves Tools as an action instead of 1 minute.