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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Items](Items.md) / [Kits](Kits.md)**
> [!infobox|left]
> # Healers Kit
> ![[Healers Kit.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type| Kit |
>|Charges|10 (5 gp)|
> |Value|150 gp|
> |Weight|10 lbs|
>[!info|clean center no-i no-t wmed]
>
># Healers Kit
>
>This kit is a leather pouch containing bandages, salves, and splints. The kit has 10 charges. As an action and as long as you have charges available, you can stabilize a creature with 0 hit points without the need of a [Medicine Check](Medicine.md).
>You cannot use a healers kit, unless you have proficiency with the healers kit or the medicine skill.
>You can spend 1 minute and a charge of this kit to heal an ally for 1d6 hit points if you have proficiency in healers kit or the [Medicine](Medicine.md) skill.
>
># Trick
>**Quick Healing:** You may use the healers kit as an action. If you possess both the [Medicine](Medicine.md) Skill Focus and this ability, you may use your healers kit as a bonus action.
>
># Mastery
>**The White Hand:** You can use your healers kit to cure poison, disease and even [Curses](Diseases%20&%20Curses.md). It costs a number of charges equal to twice the severity of the effect.
>
># Masterwork Kits
>- **Reliable:** On using this kit to heal HP, reroll if the dice roll would heal for its average or lower. (Base 1d6 roll would reroll on a 3) ([The Forgotten City S1E12](The%20Forgotten%20City.md))
>- **Triage:** Doubles healing on dying targets.
>- **Censer:** Apply the effects of a holy censer’s incense.
>- **Sacred Oils:** Minor boon, but decreases its healing effectiveness. (REQUIRES [Priest Kit](Priest%20Kit.md) PROFICIENCY, _DARK SERMON S2_)
>- **Plague-Bane:** Resistance to poison damage, advantage on [poison](Poisoned.md) and [disease](Diseases%20&%20Curses.md) saving throws (for 1 hour after healed)
>- **Soothing:** (Free Cities Unique) When you heal someone using this kit, if they are reduced to 0 HP before your next turn, they are automatically healed for half of the amount they were healed for.
>- **Inoculation:** (Free Cities Unique) Gives resistance to disease and poison damage, and advantage on saves against those effects. This can also be applied when the kit is used to heal someone.
>- **Cauterize:** Gives resistance to bleed damage and advantage on saves against those effects. This can also be applied when the kit is used to heal someone. Grants temporary immunity to bleed damage by an amount of rounds equal to the user's proficiency modifier.