<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Items](Corvanis%20Items.md)** # Tul'fuhrill (Foeseeker) +2 Enhancement [Falchion (C)](Falchion%20(C).md) **Constant Exposure:** 8 (This is reduced by your dexterity modifier) Elven Any enemy damaged for the first time in combat by this weapon is automatically under the effects of [Faerie Fire](Faerie%20Fire.md) for 1 round. This works as the spell, except angry red wisps illuminate the target instead. Any enemy benefiting from disadvantage due to [Invisibility](Invisibility.md), [blindness](Blinded%20(C).md) or concealment treats attacks from this weapon as if it had the [Keen (C)](Keen%20(C).md) property. ### **Foesense** As an action, you may sense all enemies within 15ft. This reveals which square they are in. Once used, any enemy sensed with this ability is illuminated to you and can be attacked with no penalty from any form of invisibility or stealth check for the remainder of the combat. Whenever you would critically hit those enemies affected by this ability, this weapon deals triple damage instead of double.