>[!info|no-i clean]- # <font color="#a11f76">Rules Build 1.1</font> Level 6 Characters Build Points – 10 3 – Potion Cache (3 Potions of up to tier 3) 3 – Tier 4 Item/Tattoo (Add 1 if platemail) 2 – Plate Mail 3 – Vehicle or Mount 3 - Secret Spell (Non Normal Spell List) 5 – Allied Character (Level 4 Character with 4 Build Points), Only available to a prestige class that allows it. 3 – Faction Allegiance 6 – Special Attibute Array 2 – Monastic Fighting Style Access (Discovered) >----- Special Rules Characters with a Crafting feat pay 1 less build point with items they could have crafting, Wizards count as having a crafting feat for their spellbooks Characters with Alchemist Trick or Mastery pay 1 and 2 less for potion (Respectively) Wizards pay 1 less for secret spells Characters with trick or master in one of the following – Persuasion, Intimidation, Deception, Performance or Insight pay 1 less for a faction allegiance Characters with Mounted Combat, Animal Handling Mastery or a Vehicle feat pay 1 less for their respective option >---- Selections will be determined randomly for who can play. Basic Starting gear is any item in which you are proficient with the following preset 3 Weapons (Thrown counts as 3 per slot) (Shields count as weapon) 20 Ammunition 1 Armor (Not Plate) 2 Kits Any class specific item (Such as spellbook) >[!info|no-i clean]- # <font color="#c81d16">Night One - SPOILERS what happens depending on who would have been orange juiced: carter: creates holy schism within the church, holy war final act bard's college: backs the non-prince/church head of state, big war cornelius: refuses to take it, gives party the prismatic staff barrow king: doesn't take it. if inset takes it, divides king's army similar to carter. apoc undead get juiced: skip to act 4 immediately, zombie apoc that ultimately leads to failure, every party/army retreats to saphiera to evacuate civs etc. from corvanis last lore night >[!info|no-i clean]- # <font color="#c81d16">Night Two - SPOILERS Why are the threads of fate? Why is Eatdicken here? Unexplained-how Telry Sr is attached to this matter Ambitions of Tyre - unique leyline numerology to affect fate. The Enemy could ignore fate Tried to change fates of each creature, including the ontvanti and their gods-tracked and falsified Tyre has a lab on corvanis twisted fortune affects the traveller's souls of corvanis. Matron of Fate is trying to repair it (including the choice of stat array) There are benefits and detriments to being within the threads and without the threads of fate Well of threads guarded by the Mavens-there is one (maybe more) on Corvanis mavens guard centerpoints of fate to avoid tampering Every traveller's souls use of inspiration is tracked prayers are tracked using inspiration generates fate energy number of deaths are tracked >[!info|no-i clean]- # <font color="#c81d16">Night Three - SPOILERS Fight against False Maiden 1.5 LOSS Victory Condition: Deal 75% of total HP Damage Warning Improve Combo Abilities work together for more than the sum of their parts, 3-6 Improve Ruthless Will attempt to kill people Tactician When you pass your turn, you are done. Unless an illegal action is taken Torturous -Advanced hexxer, debilitating effects that are cyclical Recovery Has abilities focused on healing above the normal Combat Art: HP: 267/325 (Target under 81) AC: 14 AR: 9/9 (8 ish) || |:-:|:-:|:-:|:-:|:-:|:-:| |STR |DEX|CON |INT |WIS |CHA| | 18 | 18 | 18P | 16P | 14P | 20P | Movement: 60ft, Climb 60ft, Swim 60ft Senses: Life Sense 30ft Equipment: Maiden Blades Cut 5, Hack, Reach Deflection Field (Next round AR: 39) This creature has a Natural AR equal to how many triggers of Sites occurred last round. This effects magic.1st Turn Active. Attacks: Maiden Blades: 1d20+8 D: 2d6+4+5, Cut 5, Hack 5, Reach Make a save VS ALOT of Damage THESE ATTACKS INFECT WITH A RANDOM SITE, then triggers ALL Sites afflicted on target Defenses: Paralysed, Frightened, poison, Necrotic, petrified Weakness: RadIant Clash Trigger: ? Exposure Reaction: 0/10 ? Abilities: Infected Aura 30ft Aura. Remove immunity to disease. Whenever a creature triggers a site in this aura, another random site is triggered. Dispelling effects against diseases and sites have disadvantage if the user or the target are in this aura. Sanguisite Bonus Action The False Maiden can select an enemy within 60ft and attempt to infect them with this Site. DC 16 Con save to resist. Whenever an infected creature would be infected by Site while this Site infects them, the False Maiden gains 10HP. The False Maiden gains an additional 5 HP whenever this Site is triggered. Whenever this Site would be triggered, even if resisted, the victim suffers 3 necrotic damage per stack of this Site. Anthrasite ? Parasite (Disease) Stack:1? Bonus Action The False Maiden can select an enemy within 60ft and attempt to infect them with this Site. DC 16 Con save to resist. If this victim has no allies within 30ft of them at the end of thier turn, they are stunned for 1 round. This is cyclical. Whenever this Site would be triggered, even if resisted, the victim suffers 3 necrotic damage per stack of this Site. ? Torturesite ? Countersite Bonus Action The False Maiden can select an enemy within 60ft and attempt to infect them with this Site. DC 16 Con save to resist. If an enemy is infected with this site. They must roll a d100 whenever they would cast a spell or use a supernatural ability. On a 30 or lower, that ability fails and the resources are wasted. For each instance of Countersite increase this chance by 10% Whenever this Site would be triggered, even if resisted, the victim suffers 3 necrotic damage per stack of this Site. Rapid Evolution Whenever this creature would fail a saving throw against an effect with a condition. That creature gains advantage on saves vs that condition for the remainder of the battle. If this occurs again, it instead gains immunity. Assimilation Blade Whenever this creature strikes an enemy with its weapons that has 5 or more Sites on it. That creature loses maximum HP instead and this creature gains that amount and then is healed for twice that amount. False Maiden Protocol (Can’t Chaise) This creature is infected with Sites. These creatures react to different stimulae depending on effects of the battlefield. This creature may trigger its own sites, but recieves no detriment from them. It is considered to be infected with 1 of each of its Sites. Tricks: ? Tactics: ?