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>[!infobox]
> # [[Broken General.webp|Broken General]]
> ![[Broken General.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Level|?|
>|Alignment|?|
>|Race|Aberration|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**B**</font><font size="+3">**ROKEN** </font> <font size="+4">**G**</font><font size="+3">**ENERAL**</font></font>
>## <font color="#bccad8">_Large Aberration, ???_
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 550
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 20
><font color="#8555d5">**S<small>PEED</small>:**</font> ???
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|<small> ?? ( +? )|<small>16 (<font size="-1"> +3 </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>10 (<font size="-1"> - </font>)|<small>?? (<font size="-1"> ? </font>)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Improved Tactician](Improved%20Tactician.md), [Improved Ruthless](Improved%20Ruthless.md), [Improved Deadly](Improved%20Deadly.md), [Recovery](Recovery.md), [Synergy](Synergy.md), Objective: There are special actions that one of the Brothers can take upon their Brother the Marquis. If the Marquis is corrupted then you must fight the Broken Marquis as well. As long as there is person adjacent to one of the two Brothers they cannot take this action. If there is not a player character adjacent to the Broken General or the Broken Duke at the start of their turn then they will immediately attempt to corrupt the Marquis.
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> DEX (+7)
><font color="#8555d5">**S<small>KILLS</small>:**</font> Perception (+4), Athletics (+15)
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font>
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font>
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font>
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> blinded, deafened, exhaustion, paralyzed, frightened
><font color="#8555d5">**S<small>ENSES</small>:**</font> ???
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ???
>##
><font color="#8555d5">**E<small>QUIPMENT</small>:**</font>
> Justice of the Veld: [Greatsword (C)](Greatsword%20(C).md), Grants the wielder Extra Attack.
> Cosai Plate: +3 [Plate (C)](Plate%20(C).md)
>
>>[!info|clean sban no-i no-t]
>>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - Rising Wrath
>>>>> Whenever a creature would take damage within 60ft of this creature, this creature gains a +1 to its next damage roll.
>>>>>
>>>>> At the start of this creature's turn this damage increase improves by 1.
>>>>
>>>> - Surging Wrath
>>>>> Whenever this creature would attempt a saving throw and fail it may pay 50 hit points to pass that save.
>>>>>
>>>>> When this occurs, this creature's next attack is an absolute critical hit.
>>>>
>>>> - Payback
>>>>> Whenever this creature would be critically hit, it may immediately make an attack against an enemy in range.
>>>>>
>>>>> When this occurs, this creature's next attack is an absolute critical hit. (Even if the attack is not attempted)
>>>>
>>>> - Rampage
>>>>> Whenever an enemy would be defeated this creature may immediately charge as a triggered action.
>>>>>
>>>>> When this occurs, this creature's next attack is an absolute critical hit.
>>>
>>>> [!info|no-t clean no-i nmg]
>>>> - Gushing Wounds
>>>>> Whenever this creature would critically hit it may choose this effect.
>>>>>
>>>>> The target takes 30 bleed damage.
>>>>>
>>>>> This bleed effect can only be removed by medicine check of DC 20.
>>>>
>>>> - Fearful Wounds
>>>>> Whenever this creature would critically hit it may choose this effect.
>>>>>
>>>>> The target is afflicted as if by the [Fear](Fear.md) spell. This lasts for 1 round (End of Turn).
>>>>
>>>> - Crippling Wounds
>>>>> Whenever this creature would critically hit it may choose this effect.
>>>>>
>>>>> The target is knocked prone and slowed for 3 rounds.
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font>
>>- **Justice of the Veld** - Melee Weapon Attack: 23 (+13 to hit), one target. Hit: 20 (2d6+13) slashing damage. Grants the wielder Extra Attack.
>>
>>