<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox] > # [[Broken Marquis.webp|Broken Marquis]] > ![[Broken Marquis.webp|cover hm-sm]] > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >||| > #### Basic Info >| <!-- -->| <!-- -->| >|:-:|---| >|Level|?| >|Alignment|?| >|Race|Aberration (Humanoid)| >[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**B**</font><font size="+3">**ROKEN** </font> <font size="+4">**M**</font><font size="+3">**ARQUIS**</font></font> >## <font color="#bccad8">_Medium Aberration (Humanoid), ???_ ><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 415 ><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 22 ><font color="#8555d5">**S<small>PEED</small>:**</font> 40ft, Acrobat: Also can climb people. > >| <!-- --> | <!-- --> | >|:-:|:-:|:-:|:-:|:-:|:-:| >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|<small> 12 ( +1 )|<small>22 (<font size="-1"> +6 </font>)|<small>12 (<font size="-1"> +1 </font>)|<small>16 (<font size="-1"> +3 </font>)|<small>16 (<font size="-1"> +3 </font>)|<small>26 (<font size="-1"> +8 </font>)| >## ><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [[Improved Hexer]], [Cunning (Trait)](Cunning%20(Trait).md), [Ruthless](Ruthless.md), [Lord](Lord.md), [Quickened Tactician](Quickened%20Tactician.md) ><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> DEX (+10), INT (+7), WIS (+7), CHA (+12) ><font color="#8555d5">**S<small>KILLS</small>:**</font> >> - Acrobat: Can use Performance to escape from the Restrained, Grappled, Shove, or other maneuver checks. >> - Can use Medicine and Healers Kit as if he had the mastery and trick in both of them. >> - Can use Arcana check in place of Perception checks. > ><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> None ><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> Psychic ><font color="#8555d5">**C<small>ONDITION</small> R<small>ESISTANCES</small>:**</font> None ><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> Frightened, Incapacitated, Prone, Stunned ><font color="#8555d5">**S<small>ENSES</small>:**</font> Normal ><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ??? >## ><font color="#8555d5">**E<small>QUIPMENT</small>:**</font> > - Danse Macabre- Creatures dealt damage by this ability have disadvantage on all d20 rolls for 1 round. If a creature is at full hit points, this attack deals an additional 25 damage. If they are stunned, this attack deals an additional 25 damage. If it is both, it deals an additional 50 damage. 1d20+8+4. 1d8+8 Psychic > - Jester’s Mail- This creature has MAR and MSR equal to 5 times the amount of afflicted enemies. > - Potion of Laughs: Removes immunity to psychic damage and allows the Marquis to be subjected to his Suspicious Thoughts. > - 2x Masterwork [Corvanis Healers Kit](Corvanis%20Healers%20Kit.md): Inoculation: Resistance to Disease and Poison and adv on saves. Cauterize: Grants temporary immunity to bleed damage by an amount of rounds equal to the user's proficiency modifier. > >>[!info|clean sban no-i no-t] >>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> - Suspicious Thoughts >>>>> At the start of a creatures turn it must make a DC 18 wisdom saving throw, if they should fail, they choose one of this creature's abilities at random to be affected by it. >>>>> >>>>> They can however choose one of them, if they do they must select two allies to be effected by both. If there is only one other conscious ally, both they and their ally are affected. (if alone target self) >>>>> >>>>> At the start of this creature's turn this DC raises by 1. >>>> >>>> - Backstab Mania >>>>> This affliction lasts 1 round. >>>>> >>>>> The afflicted creature treats all creatures as enemies. >>>>> >>>>> The creature uses the attack action at the closest enemy it can see within its reach on its turn. (If it is a tie, the Marquis chooses). >>>>> >>>>> If this attack does not damage the Marquis, it is a critical hit. >>>> >>>> - Melancholic Epidemic >>>>> This affliction lasts 1 round. >>>>> >>>>> The afflicted creature treats all creatures as enemies. >>>>> >>>>> Whenever an enemy would take damage you take an equal amount of absolute necrotic damage. >>>> >>>> - Flash of Anger >>>>> This can be used as a reaction on a creature that takes an action. >>>>> >>>>> This affliction lasts 1 round. >>>>> >>>>> The afflicted creature treats all creatures as enemies. >>>>> >>>>> The affected creature loses its action for the turn. If it passes the affliction saving throw it suffers the Poisoned condition. >>> >>>> [!info|no-t clean no-i nmg] >>>> - Envious Vibes >>>>> This affliction lasts 1 round. >>>>> >>>>> The afflicted creature treats all enemies as enemies. >>>>> >>>>> This creature covets its allies abilities and possessions. It uses its action to make a [Sleight of Hand (C)](Sleight%20of%20Hand%20(C).md) check on another creature to steal its possessions beginning with the most expensive. >>>> >>>> - The Tower of Love >>>>> This afflictions lasts 1 round. >>>>> >>>>> The afflicted creature treats all creatures as enemies. >>>>> >>>>> This creature is healed for an amount of hit points equal to its current to maximum hit points. If that creature is at full health when affected by this ability, they are stunned for 1 round. >>>> >>>> - Valley of Hate >>>>> This affliction lasts 1 round. >>>>> >>>>> The afflicted creature treats all creatures as enemies. >>>>> >>>>> The afflicted creature cannot be healed. In addition, whenever this creature would be dealt damage all creatures within 15ft to take half of that damage again. > >>[!info|clean left no-t no-i] >>  >>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font> >>- **Danse Macabre** - Melee Weapon Attack: 22 (+12 to hit), all afflicted targets. Hit: 12.5 (1d8+8) psychic damage. Creatures dealt damage by this ability have disadvantage on all d20 rolls for 1 round. If a creature is at full hit points, this attack deals an additional 25 damage. If they are stunned, this attack deals an additional 25 damage. If it is both, it deals an additional 50 damage. >> >>