<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox] > # [[Manusinmanu.webp|Manusinmanu]] > ![[Manusinmanu.webp|cover hm-sm]] > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >|[The Forgotten City](The%20Forgotten%20City.md)|| > #### Basic Info >| <!-- -->| <!-- -->| >|:-:|---| >|Encounter Level|?| >|Alignment|Chaotic| >[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**M**</font><font size="+3">**ANUSINMANU**</font> >## <font color="#bccad8">_Large Aberration, Complex Hidden Boss, Chaotic_ ><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 350 ><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 16 to 18, AR 4 ><font color="#8555d5">**S<small>PEED</small>:**</font>Crawl 30 ft > >| <!-- --> | <!-- --> | >|:-:|:-:|:-:|:-:|:-:|:-:| >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|<small> 18 ( +4 )|<small>18 (<font size="-1"> +4 </font>)|<small>18 (<font size="-1"> +4 </font>)|<small>18 (<font size="-1"> +4 </font>)|<small>18 (<font size="-1"> +4 </font>)|<small>18 (<font size="-1"> +4 </font>)| >## ><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> The Teamster (1d6->1d9 and You and all allies gain 20 Temp HP) ><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> Bleed ><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> Stun, Paralyze, Petrification > >>[!info|clean no-i no-t] >>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**BILITIES**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> - **Clash Trigger**- If someone is successful in an athletics check to grapple this creature and expose its crystal hand. Martial and Magical Clashes are available >>>> - **Tear Asunder (8 uses)** - Whenever an enemy has been hit or afflicted by 8 of this creature's actions in a row, this creature selects target adjacent enemy, that enemy must make a Con save VS DC 18 or Die. >>>> - **Exposure Reaction**- Whenever this creature gains Exposure it counts as a success towards its Tear Asunder. When this creature reaches 10 Exposure it may use Tear Asunder which resets its Exposure to 0. >>>> - **Many Hands**- This creature has 8 actions, with limitations on the extra actions per the Haste Spell. Whenever this creature uses the Tear Asunder ability, it gains another action, even if Tear Asunder is not successful. >>>> - **Many Slams:** This creature's attacks temporarily reduces Armor Rating by 1 for one round. If this negates all Armor Rating, it steals that creatures Armor Rating and adds it to itself. This effect reduces the Armor Rating of the target permanently if its stolen. If this creature kills a target, it gains all of its victom's MAX Armor Rating, even if there is no Armor Rating remaining. If an enemy Holds an action: this creature gains 1 AC per stack of Tear Asunder for 1 round. During this time: enemy attacks do not lower Tear Asunder >>>> - **Many Wards:** Whenever an attack misses this creature, it counts as a success towards Tear Asunder. This creature may sacrifice an attack to gain +2 to its AC per attack sacrificed. If 3 attacks are sacrificed in this way, it gains the Dodge property for 1 round. >>>> - **Many Sigils:** Anytime this creature would succeeds on a saving throw, it counts as a success for Tear Asunder. Whenever an enemy would use a once per Short/Long rest ability, this creature may sacrifice one of its attacks on its next turn to copy that ability. >>> >>>>[!info|clean no-i no-t] >>>> - **Many Fingers:** Whenever an enemy losses concentration on a spell, it counts as a success to Tear Asunder. In addition, whenever an enemy would preform any sort of level attack spell at this creature, whether it be attack or saving throw, this creature copies it to its repertoire. It may also copy 1 non offensive ability, such as Bless, and store it on its person, But it can only keep one of these such spells at a time. He can only copy spells, he doesn't keep them forever. >>>> - **Many Regrets:** Anytime an enemy this creature can see, would fail a saving throw, that adds to Tear Asunder. In addition, this creature may sacrifice 1 or more of its attacks to give an enemy disadvantage to saving throws, 1 round per attack sacrificed.) >>>> - **Fact or Fiction:** Whenever all of this creatures abilities have been identified, this abilities becomes available. Fact or Fiction allows this creature to exchange an ability it has with another ability of the same name. Each time this occurs Every enemy combatant must make a Martial Check, for each one that they fail, it may trade out a different ability. Failing the Martial Check adds to Tear Asunder. We don't know what abilities are traded. This changes the map. "The world begins to twist and coil all around you, in an uncontrolled state. The world becomes uncertain. What is real becomes fiction, and what is fiction becomes real." This ability was replaced by Many Gates when the crystal hand was removed in a clash. >>>> - **Many Lies:** At the start of each creatures turn it, the Manusinmanu can switch out 1 of its abilities, for another ability that has been revealed. This ability was sealed when the crystal hand was removed in a clash. >>>> - **Many Lives:** This creature if it has sufficient Exposure 6,may select a single slain creature and resurrect that creature as a minion under its control. This ability was sealed when the crystal hand was removed in a clash. >>>> - **Many Screams:** ??? >>>> **Many Ends, Chaos Star (8 Uses):** If 8 consecutive attacks or abilities land, this ability becomes available once. of this creatures total other action, this abilities becomes available once. All enemies must make a DC18 Charisma save. If they fail, they die. There are some extra effects, but basically you are killed. > >>[!info|clean left no-t no-i] >>  >>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font> >>Melee Weapon Attack (8 per round): 1d20+11 to hit, 1d6+4 damage. Each hit reduces AR by 1 for one round >> >>## <font color="#bccad8"><font size="+2">**S**</font><font size="+1">**PELLCASTING**</font></font> >>The Manusinmanu does not have spells of its own, it copies the spells of other casters with the Many Fingers ability >> >>## Tactics >>Beginning: Attack the creature with the highest Armor Rating with Many Slams to gain a high enough Armor Rating so the rest can't defeat it. >>After the crystal hand core is destroyed: PANIC! Kill everything >> # Players Killed >[Permaneo Dusk](Permaneo%20Dusk.md) >[Robert Laveau](Robert%20Laveau.md) >[Ophelia Martinet](Ophelia%20Martinet.md) (Became a blank effectively killing her)