<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Menagerie](Corvanis%20Menagerie.md)** # Cursed Bark Whenever an enemy takes damage from the [Cursed Bark](Corvanis/Menagerie/Aberrations/Cursed%20Bark.md), they must make a DC12 Charisma saving throw, or be afflicted with cursed bark, which is a curse. Every hour the enemy loses 5 permanent movement. Whenever their movement reaches 0 they become [Paralyzed (C)](Paralyzed%20(C).md) instead. Once and victim is [Paralyzed (C)](Paralyzed%20(C).md) for 24 hours they become a [[Cursed Tree Ent]].