<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox] > # [[Chronocrime.webp|Chronocrime]] > ![[Chronocrime.webp|cover hm-sm]] > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >||| > #### Basic Info >| <!-- -->| <!-- -->| >|:-:|---| >|Level|?| >|Alignment|?| >|Race|Construct| >[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**C**</font><font size="+3">**HRONOCRIME**</font></font> >## <font color="#bccad8">_Medium Construct, ???_ ><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 350 ><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 22 ><font color="#8555d5">**S<small>PEED</small>:**</font> ??? > >| <!-- --> | <!-- --> | >|:-:|:-:|:-:|:-:|:-:|:-:| >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|<small> 20 ( +5 )|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)| >## ><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Improved Ruthless](Improved%20Ruthless.md), [Combo](Combo.md), [Cunning (Trait)](Cunning%20(Trait).md), [Overwhelm (Trait)](Overwhelm%20(Trait).md), [Entropy](Entropy.md), [Underdog](Underdog.md). ><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> All Saves: +9 ><font color="#8555d5">**S<small>KILLS</small>:**</font> ??? ><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> Spell damage ><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> None ><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> None ><font color="#8555d5">**C<small>ONDITION</small> R<small>ESISTANCES</small>:**</font> ><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> Deafened, diseased, paralyzed, petrified, poisoned, stunned ><font color="#8555d5">**S<small>ENSES</small>:**</font> ??? ><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ??? > >## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font> >- Hand of Entropy: +9 to hit, 4d6+5 Necrotic damage. This attack is Absolute. Whenever this creature has ticked down 12 times, this ability is charged and is considered a critical hit. >- Golem Chassis: Natural [AR](Armor%20Rating.md) 10 > >>[!info|clean sban no-i no-t] >>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> - Out of Time >>>>> If a creature has not taken a turn in two rounds of combat, they are frozen in a time stasis for the remainder of the battle. This acts as the petrification effect. >>>>> >>>>> This also activates the [Quickened Tactician](Quickened%20Tactician.md) trait. >>>> - Just in Time >>>>> If an enemy readies an action, there is a 50% chance that it will be negated whenever its trigger would activate. (even if it is not taken) >>>>> >>>>> Readied Actions do not count as being taken for the purposes of this creature's abilities. >>>>> >>>>> If a creature takes only one action in 2 turns, at the start of this creature's turn, that creature takes half of its maximum hit points as force damage. >>>> >>>> - Not This Time >>>>> Reaction. >>>>> >>>>> Select an enemy within 30ft whenever they would use an action or bonus action. >>>>> >>>>> That creature must make a DC 20 Intelligence saving throw. If they should fail the saving throw that action is interrupted. >>>> >>>> - Omega Slow >>>>> Bonus Action. >>>>> >>>>> A creature gains the slow effect for 1 round. This creature has a 50% chance to skip their turn when it starts. >>>>> >>>>> If this creature takes no action or bonus action on its turn, the Chronocrime heals 100 hit points. >>>> >>>> - Omega Haste >>>>> Bonus Action. >>>>> >>>>> This creature gains the haste effect for 1 round. If this creature has an additional turn an additional time this round, it gains an additional action of this effect. >>>>> >>>>> If this creature takes 4 actions in a single turn, it prevents all actions enemies take for the remainder of the turn. >>> >>>> [!info|no-t clean no-i nmg] >>>> - The Minute Hand >>>>> Bonus Action. >>>>> >>>>> While this ability is active, whenever this creature would tick down, an enemy within 30ft is affected by 3d6 force damage from a chronological projective. >>>>> >>>>> This lasts until the end of this creature's next turn. >>>> >>>> - The Hour Hand >>>>> >>>>> Bonus Action. >>>>> >>>>> While this ability is active, whenever an enemy would use an action, this creature Ticks Down. >>>>> >>>>> Once this creature has ticked down 12 times it may cause an explosion within 15ft of itself. This deals 10d8 force damage. >>>>> >>>>> This lasts until the end of this creature's next turn. >>>> >>>> - The Second Hand >>>>> Bonus Action. >>>>> >>>>> While this ability is active, whenever an enemy would use a bonus action, this creature Ticks Down. Once this creature has ticked down 12 times it may use its hand of entropy on all enemies it can see. >>>>> >>>>> This lasts until the end of this creature's next turn. >>>> >>>> - Chronocourse >>>>> This creature at the start of its turn and at the start of the round can choose to cause all creatures to reroll initiatives. >>>>> >>>>> This creature may carry over readied actions in this state, allowing the stacking of multiple. >>>> >>>> - Chronotouch >>>>> This attack can only be used as an attack or opportunity or a readied action. This does not cost a reaction to use. >>>>> >>>>> An enemy hit by hand of entropy instead of taking the damage as normal, takes 1 level of exhaustion. This is still Absolute. >>>>> >>>>> In addition, this enemy may use their Actions for Bonus Actions. >>>>> >>>>> This ability is not revealed until all other abilities have been identified. > >>[!info|clean left no-t no-i] >>  >>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font> >>- **Hand of Entropy** - Melee Weapon Attack: 19 (+9 to hit), one target. Hit 19 (4d6+5) Necrotic damage. This attack is Absolute. Whenever this creature has ticked down 12 times, this ability is charged and is considered a critical hit. >>