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>[!infobox]
> # [[Chronocrime.webp|Chronocrime]]
> ![[Chronocrime.webp|cover hm-sm]]
> #### Appearances
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>|||
> #### Basic Info
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>|Level|?|
>|Alignment|?|
>|Race|Construct|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**C**</font><font size="+3">**HRONOCRIME**</font></font>
>## <font color="#bccad8">_Medium Construct, ???_
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 350
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 22
><font color="#8555d5">**S<small>PEED</small>:**</font> ???
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|<small> 20 ( +5 )|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)|<small>20 (<font size="-1"> +5 </font>)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Improved Ruthless](Improved%20Ruthless.md), [Combo](Combo.md), [Cunning (Trait)](Cunning%20(Trait).md), [Overwhelm (Trait)](Overwhelm%20(Trait).md), [Entropy](Entropy.md), [Underdog](Underdog.md).
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> All Saves: +9
><font color="#8555d5">**S<small>KILLS</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> Spell damage
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> None
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> None
><font color="#8555d5">**C<small>ONDITION</small> R<small>ESISTANCES</small>:**</font>
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> Deafened, diseased, paralyzed, petrified, poisoned, stunned
><font color="#8555d5">**S<small>ENSES</small>:**</font> ???
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ???
>
>## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font>
>- Hand of Entropy: +9 to hit, 4d6+5 Necrotic damage. This attack is Absolute. Whenever this creature has ticked down 12 times, this ability is charged and is considered a critical hit.
>- Golem Chassis: Natural [AR](Armor%20Rating.md) 10
>
>>[!info|clean sban no-i no-t]
>>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - Out of Time
>>>>> If a creature has not taken a turn in two rounds of combat, they are frozen in a time stasis for the remainder of the battle. This acts as the petrification effect.
>>>>>
>>>>> This also activates the [Quickened Tactician](Quickened%20Tactician.md) trait.
>>>> - Just in Time
>>>>> If an enemy readies an action, there is a 50% chance that it will be negated whenever its trigger would activate. (even if it is not taken)
>>>>>
>>>>> Readied Actions do not count as being taken for the purposes of this creature's abilities.
>>>>>
>>>>> If a creature takes only one action in 2 turns, at the start of this creature's turn, that creature takes half of its maximum hit points as force damage.
>>>>
>>>> - Not This Time
>>>>> Reaction.
>>>>>
>>>>> Select an enemy within 30ft whenever they would use an action or bonus action.
>>>>>
>>>>> That creature must make a DC 20 Intelligence saving throw. If they should fail the saving throw that action is interrupted.
>>>>
>>>> - Omega Slow
>>>>> Bonus Action.
>>>>>
>>>>> A creature gains the slow effect for 1 round. This creature has a 50% chance to skip their turn when it starts.
>>>>>
>>>>> If this creature takes no action or bonus action on its turn, the Chronocrime heals 100 hit points.
>>>>
>>>> - Omega Haste
>>>>> Bonus Action.
>>>>>
>>>>> This creature gains the haste effect for 1 round. If this creature has an additional turn an additional time this round, it gains an additional action of this effect.
>>>>>
>>>>> If this creature takes 4 actions in a single turn, it prevents all actions enemies take for the remainder of the turn.
>>>
>>>> [!info|no-t clean no-i nmg]
>>>> - The Minute Hand
>>>>> Bonus Action.
>>>>>
>>>>> While this ability is active, whenever this creature would tick down, an enemy within 30ft is affected by 3d6 force damage from a chronological projective.
>>>>>
>>>>> This lasts until the end of this creature's next turn.
>>>>
>>>> - The Hour Hand
>>>>>
>>>>> Bonus Action.
>>>>>
>>>>> While this ability is active, whenever an enemy would use an action, this creature Ticks Down.
>>>>>
>>>>> Once this creature has ticked down 12 times it may cause an explosion within 15ft of itself. This deals 10d8 force damage.
>>>>>
>>>>> This lasts until the end of this creature's next turn.
>>>>
>>>> - The Second Hand
>>>>> Bonus Action.
>>>>>
>>>>> While this ability is active, whenever an enemy would use a bonus action, this creature Ticks Down. Once this creature has ticked down 12 times it may use its hand of entropy on all enemies it can see.
>>>>>
>>>>> This lasts until the end of this creature's next turn.
>>>>
>>>> - Chronocourse
>>>>> This creature at the start of its turn and at the start of the round can choose to cause all creatures to reroll initiatives.
>>>>>
>>>>> This creature may carry over readied actions in this state, allowing the stacking of multiple.
>>>>
>>>> - Chronotouch
>>>>> This attack can only be used as an attack or opportunity or a readied action. This does not cost a reaction to use.
>>>>>
>>>>> An enemy hit by hand of entropy instead of taking the damage as normal, takes 1 level of exhaustion. This is still Absolute.
>>>>>
>>>>> In addition, this enemy may use their Actions for Bonus Actions.
>>>>>
>>>>> This ability is not revealed until all other abilities have been identified.
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font>
>>- **Hand of Entropy** - Melee Weapon Attack: 19 (+9 to hit), one target. Hit 19 (4d6+5) Necrotic damage. This attack is Absolute. Whenever this creature has ticked down 12 times, this ability is charged and is considered a critical hit.
>>