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>[!infobox]
> # [[Organic Corrector.webp|Organic Corrector]]
> ![[Organic Corrector.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Level|?|
>|Alignment|?|
>|Race|Construct|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**O**</font><font size="+3">**RGANIC** </font> <font size="+4">**C**</font><font size="+3">**ORRECTOR**</font></font>
>## <font color="#bccad8">_Large Construct, ???_
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 100
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> Base 18
><font color="#8555d5">**S<small>PEED</small>:**</font> ???
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|<small> ?? ( +? )|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> ???
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> ???
><font color="#8555d5">**S<small>KILLS</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> ???
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> ???
><font color="#8555d5">**S<small>ENSES</small>:**</font> ???
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ???
>
>## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font>
>-
>
>>[!info|clean sban no-i no-t]
>>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - Adaptive Combat Regiment
>>>>> Passive
>>>>>
>>>>> Enemies select this creature's attributes at the beginning of combat and the start of each round.
>>>>>
>>>>> They may select from a pool of 10 / 12 / 14 / 16 / 18 / 20.
>>>>>
>>>>> Strength
>>>>> 20 - Extra Attack
>>>>> 10 - +3 Critical Threshold
>>>>>
>>>>> Dexterity
>>>>> 20 - +5 Additional AC
>>>>> 10 - Blur effect
>>>>>
>>>>> Constitution
>>>>> 20 - Resistance to all physical damage
>>>>> 10 - +10 AR
>>>>>
>>>>> Intelligence
>>>>> 20 - Access to Ray Spell Payload
>>>>> 10 - Arcane Weapon Augment
>>>>>
>>>>> Wisdom
>>>>> 20 - Resistance to Magical Damage
>>>>> 10 - Arcane Armor Augment
>>>>>
>>>>> Charisma
>>>>> 20 - Fear Aura
>>>>> 10 - Immune to Critical Hits
>>>
>>>> [!info|no-t clean no-i nmg]
>>>> - Organic Correction
>>>>> Reaction.
>>>>>
>>>>> Whenever an enemy is defeated or bloodied this ability can be activated.
>>>>>
>>>>> This creature may change its attributes as it pleases. Enemies cannot change this creatures attributes for 2 rounds.
>>>>
>>>> - Perfect Symmetry
>>>>> For each of this creature's statistics that are the same, it doubles the effect of those paired (or more) attributes if the passive is activated.
>>>>>
>>>>> For each Pair of Attributes that are the same, this creature deals 10 additional damage with its weapon.
>>>>
>>>> - Optimal Angle
>>>>> For each attribute that has no matching attribute, you activate both passives of that attribute.
>>>>
>>>> - Balanced Approach
>>>>> If the attributes of this creature is balanced, then this creature gains Fast Healing 50.
>>>>
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font>
>>- **Blunt Force Correction** - Melee Weapon Attack: 14+STR (+STR+4 to hit), [Crush](Crush.md), [Heft](Heft.md) (10), one target. Hit: (4d6+STR+?) bludgeoning damage.
>>
>>
>>## <font color="#bccad8"><font size="+2">**S**</font><font size="+1">**PELLCASTING**</font></font>
>> If Intelligence is 20 then gain access to Ray Spell Payload