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>[!infobox]
> # [[Manamehem.webp|Manamahem]]
> ![[Manamahem.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|[The Dark Sermon](Corvanis/Parties/Completed%20Campaigns/The%20Dark%20Sermon/The%20Dark%20Sermon.md)|S1E15-16|
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Size|Medium|
>|Race|Humanoid|
>|Deity|[Oloken'hai](Oloken'hai.md)|
>|Faction|[[Golden Iris]]|
**--------------------------------------------**
# Manamehem, High Observer of Oloken-hai
AC: (19) 13 + Number of Remaining Spell Slots
HP: 160
Speed: ??
Str: 14 Dex: 14 Con: 14 Int: 18 Wis: 18 Cha: 20
# Saves
**Savings Throws:** Int +7, Wis +7, Cha +8
**Skills:** Arcana, Perception, Survival, Martial, Expertise Religion
**Damage Vulnerabilities:** Lawful damage
**Damage Resistances:** None
**Damage Immunities:** None
**Condition Immunities:** Maddness, Advantage against mind effects and fear.
**Traits:** Ruthless, Adept faithful: Faith Clashes
# Equipment
**Sickle of Suffering:** This sickle deals its damage as Bleed damage. This Bleed damage is applied whenever the creature moves or receives exposure.
**Spiked helmet:** +1 to all saves, +2 to AC, whenever an enemy would deal damage to you with a melee attack or a melee spell attack, they take half of the damage as Bleed.
**------------------[ Armor ]------------------**
**Concencrated Robes:** Base AR (12) of number of avaliable it has to cast.
# Abilities
## Oloken Hai
**Weight of truth:** This shield possesses temporary HP, max 120, any damage sustained is reset at the beginning of each round. It is connected to the nearby stones and the sigils of the ritual. The HP of the shield is determined by the amount of exposure in the room.
**Stone Children:** Unraval the stone effect and summon addition minions
**Eyes Open, Mouth Shut:** Whenever an opponent rolls a 1 their next 20 is negated, whenever they roll a 20 their next roll is a 1.
**Dark Sermon:**???
## Sainted Priest Class
**Censoring Hand:** whenever this creature successful damage with its slam attack the enemy must make a choice of losing 10 hp or a spell slot.
**Consecrated Ground:** Any healing that occurs within 20ft is halved
**Hymn of Madness:** When this creature uses this skill all creatures in range that can hear make a dc 15 wisdom saving throw or gain temporary madness.
**Spellcasting:**
## Mutations
**Limbs Galore:** When this creature makes the attack action, roll 1d6 gaining additional limbs equal to the result, these can make a basic slam attack. These limbs fade at the end of the round.
**Closing Wounds:** At the start of this creature's turn it heals for an amount of damage equal to the last damage that it took.
~~**Bones and Dust:** When this creature takes 10% of its hit points or more on its turn it can not take anymore damage this turn.~~
**Twisting Flesh:** This creature is immune to critical hits
## Spellcasting
~~**-----[ 1st Level 3/5]-----** **[Chaos Bolt](Chaos%20Bolt.md)** **[Shield](Shield.md)** **[Mage Armor](Mage%20Armor.md)**~~
**-----[ 2nd Level 2/4]-----** **[Blindness-Deafness,](Blindness-Deafness.md)** **[Hold Person,](Hold%20Person.md)** Same **[Spiritual Weapon](Spiritual%20Weapon.md)**
**-----[ 3rd Level 3/3]-----** **[Meld into Stone,](Meld%20into%20Stone.md)** **[Magic Circle,](Magic%20Circle.md)** **[Dispel Magic](Dispel%20Magic.md)** same as normal but can use the spell to ignore
**-----[ 4th Level 1/2]-----** **[Stone Shape,](Stone%20Shape.md)** **[Death Ward,](Death%20Ward.md)** **Chaos Hammer:** 20 ft radius Chaotic Smite, chaotic creatures are unharmed lawful are dealt 5d8 wis save dc 15 or effected by slow, neutral take half and are unaffected by the slow
## Actions
**Sickle:** Melee Weapon Attack 17 (+6 to hit), 9 (1d8+4) Sickle of Suffering Effect
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