<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox] > # [[Corvanian Blue.webp|Prismatic Apparent (Blue)]] > ![[Corvanian Blue.webp|cover hm-sm]] > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >|[Bound and Broken](Bound%20and%20Broken.md)|S4| >|[The Dark Sermon](Corvanis/Parties/Completed%20Campaigns/The%20Dark%20Sermon/The%20Dark%20Sermon.md)|S4E9| > #### Basic Info >| <!-- -->| <!-- -->| >|:-:|---| >|Level|8| >|Alignment|?| >|Race|?| >[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**S**</font><font size="+3">**ALUTARIUS** </font> <font size="+4">**S**</font><font size="+3">**APHIRA**</font> <font size="+3">**(Blue)**</font></font> >## <font color="#bccad8">_Medium Humanoid, ???_ ><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 177 ><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 17 ><font color="#8555d5">**S<small>PEED</small>:**</font> ??? > >| <!-- --> | <!-- --> | >|:-:|:-:|:-:|:-:|:-:|:-:| >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|<small> ?? ( +? )|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> +6 </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)| >## ><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Merciful](Corvanis/Combat%20Traits/Merciful.md), [Synergy](Synergy.md), [Deadly](Corvanis/Combat%20Traits/Deadly.md), [Hexer](Hexer.md), [Recovery](Recovery.md), [Prismatic (Trait)](Prismatic%20(Trait).md) ><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> ??? ><font color="#8555d5">**S<small>KILLS</small>:**</font> ??? ><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> ??? ><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> ??? ><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> ??? ><font color="#8555d5">**C<small>ONDITION</small> R<small>ESISTANCES</small>:**</font> ??? ><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> ??? ><font color="#8555d5">**S<small>ENSES</small>:**</font> ??? ><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ??? > >## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font> >- > >>[!info|clean sban no-i no-t] >>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> - Investments in Blue (Prismatic Power) >>>>> Action. >>>>> >>>>> This creature may invest its THP in an ally. >>>>> While an ally has THP in this way, they gain the following benefits. >>>>> >>>>> Advantage on attack rolls and saving throws. >>>>> >>>>> Immunity to Critical Hits >>>>> >>>>> Immunity to Petrification, Paralysis, Stun, Poison, and Exhaustion. >>>> >>>> - Foreclosure >>>>> As an Action or a Bonus Action this creature may use the following. >>>>> >>>>> This creature selects an enemy it can see, that enemy must make a DC 20 Intelligence saving throw or have an ability sealed. This ability remains sealed until this effect is dispelled. >>>> >>>> - The Prosperity We Made >>>>> Whenever one of this creature's allies would be defeated, this creature defeats itself to restore them to full hit points. This ability must activate even if it would have no effect. >>>> >>>> - Dividends >>>>> Whenever a creature affected by this creature's THP would score a critical hit, this creature doubles its current THP. >>>> >>>> - Merchant of the Past >>>>> This creature possesses the following features. >>>>> >>>>> Complete [Corvanis Merchants Kit](Corvanis%20Merchants%20Kit.md) and [Persuasion (C)](Persuasion%20(C).md) Mastery >>>>> >>>>> [Professional](Professional.md) >>>>> >>>>> [Adept](Adept.md) >>>>> >>>>> [Faith over Flesh (C)](Faith%20over%20Flesh%20(C).md) (20) - This effect can stack. >>>>