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>[!infobox]
> # [[Corvanian Green.webp|Prismatic Apparent (Green)]]
> ![[Corvanian Green.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|[Bound and Broken](Bound%20and%20Broken.md)|S4|
>|[The Dark Sermon](Corvanis/Parties/Completed%20Campaigns/The%20Dark%20Sermon/The%20Dark%20Sermon.md)|S4E9|
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Level|8|
>|Alignment|?|
>|Race|?|
>|Hated By|[Shamber](Fane.md)|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**E**</font><font size="+3">**SOTERIO** </font> <font size="+4">**L**</font><font size="+3">**AFET** </font> <font size="+3">**(Green)**</font></font>
>## <font color="#bccad8">_Medium Humanoid, ???_
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 177
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> ???
><font color="#8555d5">**S<small>PEED</small>:**</font> ???
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|<small> ?? ( +? )|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Merciful](Corvanis/Combat%20Traits/Merciful.md), [Synergy](Synergy.md), [Deadly](Corvanis/Combat%20Traits/Deadly.md), [Hexer](Hexer.md), [Recovery](Recovery.md), [Prismatic (Trait)](Prismatic%20(Trait).md)
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> ???
><font color="#8555d5">**S<small>KILLS</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> ???
><font color="#8555d5">**C<small>ONDITION</small> R<small>ESISTANCES</small>:**</font> ???
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> ???
><font color="#8555d5">**S<small>ENSES</small>:**</font> ???
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ???
>
>## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font>
>- [Prismatic Quarterstaff](Quarterstaff%20(C).md)
>> Prismatic: Greater [Tempered](Tempered.md). Ignores [Tempered](Tempered.md) and [Adamantine](Adamantine.md) effects.
>- [Prismatic Armored Robe](Armored%20Robe%20(C).md)
>
>>[!info|clean sban no-i no-t]
>>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - Green Pulse (Prismatic Power)
>>>>> Whenever this creature would cast a spell, all allies this creature can see are healed for 15 hit points.
>>>>>
>>>>> If they are bloodied, they are healed for 30.
>>>>>
>>>>> If they are dying, they are healed for 60.
>>>>
>>>> - That Which We Built
>>>>> If an enemy traveler is defeated, this creature cannot heal with its sources for 1 round.
>>>>
>>>> - Way of Glass
>>>>> Whenever this creature casts a spell it may choose to offer an enemy afflicted to pass the save of that spell.
>>>>>
>>>>> If they choose to pass, this creature may infuse the effect of that spell on an ally's weapon, adding its effect to the damage roll for 1 minute.
>>>>
>>>> - Ancient Magic Infusions
>>>>> This creature's spells cannot be countered.
>>>>>
>>>>> This creature's spells grant disadvantage on attempts to dispel them.
>>>>>
>>>>> Spells hard cast by this creature are cast at double their normal range.
>>>>>
>>>>> This creature has advantage on dispel and counterspell attempts.
>>>>
>>>> - Chancellor of the Past
>>>>> Contains the following features
>>>>>
>>>>> Spellcasting
>>>>>
>>>>> Spell [School Mastery](School%20Mastery.md) Transmutation
>>>>>
>>>>> [Cantrip Mastery](Cantrip%20Mastery.md)
>>>>>
>>>>> [Greater Arcane Apotheosis](Greater%20Arcane%20Apotheosis.md)
>>>>
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font>
>>- **[[???]]** - Melee Weapon Attack: ?? (+?? to hit), one target. Hit ??? (1d?) ??? damage.
>>
>>
>>## <font color="#bccad8"><font size="+2">**S**</font><font size="+1">**PELLCASTING**</font></font>
>>- Cantrip: **
>>- 1st (? slots): *[Bless (C)](Bless%20(C).md)*
>>- 2nd (? slots): *[Hold Person](Hold%20Person.md)*
>>- 3rd (? slots): *[Counterspell](Counterspell.md), [Dispel Magic](Dispel%20Magic.md)*
>>- 4th (? slots): *[Banishment](Banishment.md)*
>[!info|clean center no-i no-t wmed]
># Background
>All around you there are tomes and scrolls, you stand on the precipice of the enormous library tamed by your people constructed amongst the first building. As around you the glass city is being constructed
>
>Shining lights can be seen on this evening air, revealing each crevice each knotted tree and each field that will the greatest city this continent has ever seen, you reflect on how long an architecture was planned indeed many lifetimes for the humans and despite this it is almost a familiarity for you people, your dear friend will be expecting you soon. Some new discovery no doubt, you had always found her as all humans tend to be spirited and enthusiastic, but a friend all the same
>
>You reflect on your work, stack the tomes and recite your prayer to those before tomorrow no doubt will bring new experiences, new challenges and greater perils. Hope fills you up on the inside, you are no stranger to the pain that the peoples of this land have felt, to the demonic scourge, you were among the first to offer your aid when to that curious human began to call for aid
>
>Now your journey continues The crystal shown with hues of wondrous power, up to this point not of which can be calculated, Your arcane ruminations; the formulas flash through your mind as you try to understand the object in front of you but come up short, improper to proper description
>
>As you look around at your companions differing approaches to answer the question as not to what it is but rather should we use the empower before us
>
>It had taken months to delve into the stone and metal work of this past laboratory, your mind still dances almost to the joys as to what is soon to be discovered here, powers of ancient lands, practitioners of magic perhaps older than the green itself
>
>Such machination excite you, thrill you even. You keep such things to yourself, you are seen as a stoic voice of reason and you wouldn’t want your own excitement to persuade your own companions from less reckless means especially with the presence of that man as your gaze stumbles on the orc.
>
>Moments pass before one by one before you and your companions stand, hands outwards towards the crystal, there is trepidation in your movements. Your mind tells you there is much to be frightened of, there is something else as well stirring, of hope, of life, of the damage to the land restored. You see it fields of green and wheat, the people eating plenty, and for once no need for the terrors of war
>
>And so you reach out like your companions towards the crystal and to whatever fate it may yet bare. It took a lot to stay your words, to hold back the tide of emotion that comes crashing around you , you can feel the primordial strength of the mysterious power you have gained. You can feel the pulse of its thread, you can feel Its love, its burden, you speak with words you hope may not be ignored. This is wrong you say Demons are what they are but this wrong it goes against the laws of creation itself only a fool would attempt to bypass the world itself, as you stand in front metal crates filled demons their bodies twisted and trapped with grim silence you turn your back on your companions
>
>Only despair, the hot scorching sun irradiates the desert before you, the great portal in the wastes, the source of the demonic corruption. You stand with your allies uncertain as to the paths that have brought you here yet settled in your resolved. Evil wins when good men do nothing. You raise your hands to call forth the power of your people, the shining of the glass. And then there is pain, and the flash of violet light