<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox] > # [[Corvanian Yellow.webp|Prismatic Apparent (Yellow)]] > ![[Corvanian Yellow.webp|cover hm-sm]] > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >|[Bound and Broken](Bound%20and%20Broken.md)|S4| >|[The Dark Sermon](Corvanis/Parties/Completed%20Campaigns/The%20Dark%20Sermon/The%20Dark%20Sermon.md)|S4E9| > #### Basic Info >| <!-- -->| <!-- -->| >|:-:|---| >|Level|8| >|Alignment|?| >|Race|?| >[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**I**</font><font size="+3">**SOLA** </font> <font size="+4">**V**</font><font size="+3">**AST** </font> <font size="+3">**(Yellow)**</font></font> ><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 177 ><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 19 ><font color="#8555d5">**S<small>PEED</small>:**</font> ??? > >| <!-- --> | <!-- --> | >|:-:|:-:|:-:|:-:|:-:|:-:| >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|<small> ?? ( +? )|<small>24 (<font size="-1"> +7 </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)|<small>?? (<font size="-1"> ? </font>)| >## ><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Merciful](Corvanis/Combat%20Traits/Merciful.md), [Synergy](Synergy.md), [Deadly](Corvanis/Combat%20Traits/Deadly.md), [Hexer](Hexer.md), [Recovery](Recovery.md), [Prismatic (Trait)](Prismatic%20(Trait).md) ><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> ??? ><font color="#8555d5">**S<small>KILLS</small>:**</font> Stealth +10 ><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> ??? ><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> ??? ><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> ??? ><font color="#8555d5">**C<small>ONDITION</small> R<small>ESISTANCES</small>:**</font> ??? ><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> ??? ><font color="#8555d5">**S<small>ENSES</small>:**</font> ??? ><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ??? > >## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font> >- [Prismatic Dagger](Dagger%20(C).md) ([Parrying](Parrying.md)) >- [Prismatic Dagger](Dagger%20(C).md) ([Hollow](Hollow.md) - Time Seep) >> Prismatic: Greater [Tempered](Tempered.md). Ignores [Tempered](Tempered.md) and [Adamantine](Adamantine.md) effects. >> Time Seep: DC 18 Con save vs Stasis. They are immune to all effects and cannot take actions during this stasis, this lasts until the end of the afflicted creature's next turn. > >>[!info|clean sban no-i no-t] >>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> - Yellow Reversal (Prismatic Power) >>>>> As an action, This creature may select a single creature. >>>>> >>>>> This creature is reverted to the state it was in, in the previous round. >>>>> >>>>> This reverts HP, effects, abilities, status, and death. >>>> >>>> - Assassin of the Past >>>>> This creature possesses the following effects. >>>>> >>>>> [Sneak Attack](Corvanis/Character%20Creation/Classes/Rogue/Features/Sneak%20Attack.md) >>>>> >>>>> [Uncanny Dodge](Uncanny%20Dodge.md) >>>>> >>>>> Mastery in [Daggers](Dagger%20(C).md) >>>>> >>>>> [Professional](Professional.md) Poison >>>>> >>>>> [Cunning Action](Cunning%20Action.md) >>>> >>>> - Time of Death >>>>> Bonus Action. >>>>> >>>>> This creature selects an enemy. >>>>> >>>>> For 1 round, if that enemy should be defeated or killed, then that time is marked by this creature. >>>>> >>>>> Whenever this ability would be used, all creatures that have their time of death marked, are reverted to that state unless they succeed on a DC 20 constitution saving throw. >>>> >>>> - Wave Dash >>>>> Whenever an enemy would miss this creature, it may teleport 20ft to an available square. >>>> >>>> - The Time We Spent Together >>>>> This creature cannot use its Yellow Reversal for 1 round, if one of its allies would be defeated. >>>> > >>[!info|clean left no-t no-i] >>  >>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font> >>- **[[???]]** - Melee Weapon Attack: ?? (+?? to hit), one target. Hit ??? (1d?) ??? damage. >> >[!info|clean center no-i no-t wmed] ># Background >You stand out on the streets looking left and right at those that pass by, each face covered with a mask of misery, no one looks to the person next to them except perhaps with suspicious eyes. You sit on cobblestone streets hunger assaulting your stomach, pain in your limbs, the cold will be coming soon and maybe the last cold you’ll feel.You look up at the stone streets rising up above you like cold pitiless gazes, and you think of what your life might have been had you been born somewhere else, to anyone else. > >You stand despite your misery, the unending will to survive pressing up against the sadness, that seeks to swallow you hunger is a prime motivator, you walk through the streets soft footed and light fingered, you approach the marketplace your hand moving through pockets taking from those that have little to take. You are able to gather a few measly pieces, something that you might sell, something that might be safe to eat, looks like another day you’ll survive and another night that you’ll suffer > >As you step through one piece of pocket catches your eye, a fine trim, a cloak and a barance of wealth, a risky venture such an individual no doubt has guards but the hunger in your stomach presses against you, you press forward were always hungrier than other people, at least the other in the orphanage before it burned down, some say it was because your mother was a halfling, you don’t really know you never knew any of them. Your hand reaches into the pocket and your heart sinks as you wrist is grasped and you are lifted and stare into the eyes of the stranger > >You stand at the edge of the docks, belly full and your heart fuller,  the man approaches in his heavy armor and beside him the girl that you have come to know as a friend. You shake hands with them and get upon their vessel to sail to the east to go visit the homeland of this dark haired man who has saved your life and his daughter who has become like a sister to you, a family, a purpose, and so finally you sail from that island city in the midst of the massive lake  to cross the shore and head to the east. The journey you were excited for, the future even more > >The choking air of the wastes may have been awful to some but to you it was a familiar sting not unlike the smog on the charcoal burners you stood amidst the slaughtered demons as they dissipate and look back towards your companions, your friends, your family. As you move at the edge of shadows, your party moves forwards, ever forward towards your objective today would be the day that it would finally end, today would be the day that the killing and the misery would end as you step through the shadows looking for enemies the few that you spot are separated, isolated, easily dealt with your mind wonders as the what the future might hold, the excitement of new foods yet to be tried and the time you spend with your family to finally erase the misery you once felt. One final task lies in front of you, one last shadow to be put to rest, the demons will be stopped one way or the other. > >You signal to the party that it’s time to move forward burning pain screams you can hardly feel it yourself, your hand reaches up the stone and you see it the violet light