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# Infernal Missile
- Start of turn triggered action – Cost 1 Power
- This creature fires a missile at an opponent within 300ft.
- This attack counts as a spell and uses ranged spell attack parameters.
- If this attack hits it’s target that enemy takes 5d6 fire damage, this damage also causes the target to bleed fire, meaning all fire damage is treated as bleed damage that also damages the squares adjacent to the victim.
- This bleed is an Absolute effect.