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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis NPCs](Corvanis%20NPCs.md) / [Enthodaemon](Enthodaemon.md)**
# Temporal Anchor
As a reaction, select an enemy within sight, that creature must make a DC 18 Wisdom saving throw or be stunned and anchored for 1 round. Anchored: You cannot be moved, teleported, or changed from that position in any way.