<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox] > # [[The Smile Maker.webp|Smilemaker]] > ![[The Smile Maker.webp|cover hm-sm]] > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >|[Saints and Sinners](Saints%20and%20Sinners.md)|S4 Boss| > #### Basic Info >| <!-- -->| <!-- -->| >|:-:|---| >|Hit Points| 750| >|Armor Class| 13 Base | >|Speed| 40 ft Climb/Hover| >|Level|?| >|Alignment|Chaotic Evil| >|Race|Monstrosity| >[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**S**</font><font size="+3">**MILEMAKER**</font></font> >## <font color="#bccad8">_Gargantuan Monstrosity, Chaotic Evil_ > >| <!-- --> | <!-- --> | >|:-:|:-:|:-:|:-:|:-:|:-:| >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|16 (+3)|16 (+3)|18 (+4)|22 (+10)|24 (+11)|32 (+15)| >## ><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Greater Hexer](Greater%20Hexer.md), [Improved Resilient](Improved%20Resilient.md), [Humiliation](Humiliation.md), [Overwhelm (Trait)](Overwhelm%20(Trait).md), [Cunning (Trait)](Cunning%20(Trait).md), [Villain](Villain.md) ><font color="#8555d5">**G<small>LORIOUS</small> C<small>HALLENGE</small>:**</font> Survive a round in which the Smilemaker uses every laugh attack. ><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> INT (+10), WIS (+11), CHA (+15) ><font color="#8555d5">**S<small>KILLS</small>:**</font> ??? ><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> None ><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> None ><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> None ><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> Anger, Disgust, Fear, Sadness ><font color="#8555d5">**S<small>ENSES</small>:**</font> Normal senses and can see Joy ><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ??? > >## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font> >- **Armor of Strings:** Base AC is 13. Base AR is 40 Magic resistant AR. Each time Jeer or Jest is used the AC increases by 1 and the AR reduces by 3. >- **Many Hands Make Dead Weight:** +15 to hit, 2d10+11 bludgeoning. Critical Reach (if this creature critically hits, this attack has a reach of 20ft) Whenever this creature laughs it may use this attack. > > >>[!info|clean left no-t no-i] >>  >>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**TTACK**</font></font> >> **Many Hands Make Dead Weight** - Melee Weapon Attack: 25 (+15 to hit), Critical Reach, one target. Hit: 22 (2d10+11) bludgeoning damage. Whenever this creature laughs it may use this attack. >> > >>[!info|clean sban no-i no-t] >>>[!column|clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**ACH ROUND**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> **Don't Forget to Smile:** >>>> At the start of combat and at the start of each subsequent round this creature's enemies must choose a [Traveler's Soul](Traveler's%20Soul.md) amongst them. That creature is under the effects of [Hideous Laughter](Hideous%20Laughter.md). This is an absolute effect. >>>> >>>> This effect can only affect one creature at a time. >>>> >>> >>>> [!info|no-t clean no-i nmg] >>>> **Jeer or Jest?** >>>> At the end of this creature's turn, its enemies must choose one of the following effects. (If unidentified, the creature chooses.) >>>> - Increase this creature's DCs by 1 >>>> - Activate 2 of this creature's Laughter Abilities for its next turn (it gets to choose.) >>>> - Heal the creature for 50 hit points (this overheals into THP and it stacks) >>>> - The creature affected by Don't Forget to Smile takes 10d6 psychic damage. > >>[!info|clean sban no-i no-t] >>>[!column|clean no-i nmg ws-med sban] ## <font color="#c81d16"><font size="+2">**S**</font><font size="+1">**PECIAL ABILITIES**</font></font> >> >> **The Smilemaker can only use its Laughter Abilities if the condition is met. >> The Smilemaker's Abilites affect all Creatures on the battlefield >> Whenever the Smilemaker laughs it may use its melee attack. >> Base Save DC 18** >> 1. If the condition is met *once*, the Smilemaker may use the ability as an action. >> 2. If the condition is met *twice*, the Smilemaker may use the ability as a bonus action. >> 3. If the condition is met *thrice*, the Smilemaker may use the ability as a triggered action on the Smilemaker's turn. > >>[!info|clean sban no-i no-t] >>>[!column|clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**L**</font><font size="+1">**AUGHTER ABILITIES (ALL Creatures on the Battlefield) (Base Save DC 18)**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> **Gorey Giggles** (Strength Save) >>>>> If they should fail, they take 5d6 bludgeoning damage and are knocked [Prone (C)](Prone%20(C).md). >>>>> >>>>> Trigger Condition: **An enemy has rolled a 20 on any d20 roll**. >>>>> <small>(This occurs even if the die is rerolled, including advantage and disadvantage.)</small> >>>>> >>>> >>>> **Shattering Guffaw** (Dexterity Save) >>>>> If they should fail, they take 10d6 thunder damage and have their AR and SR reduced by 5. This disables repairs to those sources for 1 round. >>>>> >>>>> Trigger Condition: **An enemy uses a dodge or dash action**. >>>> >>>> **Choking Chortle** (Constitution Save) >>>>> If they should fail, they gain the [Staggered (C)](Staggered%20(C).md) condition for 3 rounds. >>>>> >>>>> Trigger Condition: **An enemy makes an attack roll**. >>>>> >>>> >>> >>>> [!info|no-t clean no-i nmg] >>>> >>>> **Callous Chuckle:** (Intelligence Save) >>>>> If they should fail, take 5d6 necrotic damage, and cannot heal for 1 round. >>>>> >>>>> Trigger Condition: **An enemy healed hit points.** >>>> >>>> **Cackling Power** (Wisdom) >>>>> If they should fail, their exposure is increased by 1 and this creature is then healed for an amount of hit points equal to the total exposure on the battlefield. >>>>> >>>>> Trigger Condition: **An Enemy cast a spell or used an item that replicates a spell effect**. >>>>> >>>> >>>> >>>> **Malicious Mock** (Charisma) >>>>> If they should fail, they take 5d6 psychic damage and are blind. >>>>> >>>>> Trigger Condition: **An enemy has rolled a 1 on any d20 roll.** >>>>> <small>(This occurs even if rerolled, including advantage and disadvantage.)</small> >>>>> >>>>