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>[!infobox]
> # [[The Smile Maker.webp|Smilemaker]]
> ![[The Smile Maker.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|[Saints and Sinners](Saints%20and%20Sinners.md)|S4 Boss|
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Hit Points| 750|
>|Armor Class| 13 Base |
>|Speed| 40 ft Climb/Hover|
>|Level|?|
>|Alignment|Chaotic Evil|
>|Race|Monstrosity|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**S**</font><font size="+3">**MILEMAKER**</font></font>
>## <font color="#bccad8">_Gargantuan Monstrosity, Chaotic Evil_
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|16 (+3)|16 (+3)|18 (+4)|22 (+10)|24 (+11)|32 (+15)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Greater Hexer](Greater%20Hexer.md), [Improved Resilient](Improved%20Resilient.md), [Humiliation](Humiliation.md), [Overwhelm (Trait)](Overwhelm%20(Trait).md), [Cunning (Trait)](Cunning%20(Trait).md), [Villain](Villain.md)
><font color="#8555d5">**G<small>LORIOUS</small> C<small>HALLENGE</small>:**</font> Survive a round in which the Smilemaker uses every laugh attack.
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> INT (+10), WIS (+11), CHA (+15)
><font color="#8555d5">**S<small>KILLS</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> None
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> None
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> None
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> Anger, Disgust, Fear, Sadness
><font color="#8555d5">**S<small>ENSES</small>:**</font> Normal senses and can see Joy
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ???
>
>## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font>
>- **Armor of Strings:** Base AC is 13. Base AR is 40 Magic resistant AR. Each time Jeer or Jest is used the AC increases by 1 and the AR reduces by 3.
>- **Many Hands Make Dead Weight:** +15 to hit, 2d10+11 bludgeoning. Critical Reach (if this creature critically hits, this attack has a reach of 20ft) Whenever this creature laughs it may use this attack.
>
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**TTACK**</font></font>
>> **Many Hands Make Dead Weight** - Melee Weapon Attack: 25 (+15 to hit), Critical Reach, one target. Hit: 22 (2d10+11) bludgeoning damage. Whenever this creature laughs it may use this attack.
>>
>
>>[!info|clean sban no-i no-t]
>>>[!column|clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**ACH ROUND**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> **Don't Forget to Smile:**
>>>> At the start of combat and at the start of each subsequent round this creature's enemies must choose a [Traveler's Soul](Traveler's%20Soul.md) amongst them. That creature is under the effects of [Hideous Laughter](Hideous%20Laughter.md). This is an absolute effect.
>>>>
>>>> This effect can only affect one creature at a time.
>>>>
>>>
>>>> [!info|no-t clean no-i nmg]
>>>> **Jeer or Jest?**
>>>> At the end of this creature's turn, its enemies must choose one of the following effects. (If unidentified, the creature chooses.)
>>>> - Increase this creature's DCs by 1
>>>> - Activate 2 of this creature's Laughter Abilities for its next turn (it gets to choose.)
>>>> - Heal the creature for 50 hit points (this overheals into THP and it stacks)
>>>> - The creature affected by Don't Forget to Smile takes 10d6 psychic damage.
>
>>[!info|clean sban no-i no-t]
>>>[!column|clean no-i nmg ws-med sban] ## <font color="#c81d16"><font size="+2">**S**</font><font size="+1">**PECIAL ABILITIES**</font></font>
>>
>> **The Smilemaker can only use its Laughter Abilities if the condition is met.
>> The Smilemaker's Abilites affect all Creatures on the battlefield
>> Whenever the Smilemaker laughs it may use its melee attack.
>> Base Save DC 18**
>> 1. If the condition is met *once*, the Smilemaker may use the ability as an action.
>> 2. If the condition is met *twice*, the Smilemaker may use the ability as a bonus action.
>> 3. If the condition is met *thrice*, the Smilemaker may use the ability as a triggered action on the Smilemaker's turn.
>
>>[!info|clean sban no-i no-t]
>>>[!column|clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**L**</font><font size="+1">**AUGHTER ABILITIES (ALL Creatures on the Battlefield) (Base Save DC 18)**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> **Gorey Giggles** (Strength Save)
>>>>> If they should fail, they take 5d6 bludgeoning damage and are knocked [Prone (C)](Prone%20(C).md).
>>>>>
>>>>> Trigger Condition: **An enemy has rolled a 20 on any d20 roll**.
>>>>> <small>(This occurs even if the die is rerolled, including advantage and disadvantage.)</small>
>>>>>
>>>>
>>>> **Shattering Guffaw** (Dexterity Save)
>>>>> If they should fail, they take 10d6 thunder damage and have their AR and SR reduced by 5. This disables repairs to those sources for 1 round.
>>>>>
>>>>> Trigger Condition: **An enemy uses a dodge or dash action**.
>>>>
>>>> **Choking Chortle** (Constitution Save)
>>>>> If they should fail, they gain the [Staggered (C)](Staggered%20(C).md) condition for 3 rounds.
>>>>>
>>>>> Trigger Condition: **An enemy makes an attack roll**.
>>>>>
>>>>
>>>
>>>> [!info|no-t clean no-i nmg]
>>>>
>>>> **Callous Chuckle:** (Intelligence Save)
>>>>> If they should fail, take 5d6 necrotic damage, and cannot heal for 1 round.
>>>>>
>>>>> Trigger Condition: **An enemy healed hit points.**
>>>>
>>>> **Cackling Power** (Wisdom)
>>>>> If they should fail, their exposure is increased by 1 and this creature is then healed for an amount of hit points equal to the total exposure on the battlefield.
>>>>>
>>>>> Trigger Condition: **An Enemy cast a spell or used an item that replicates a spell effect**.
>>>>>
>>>>
>>>>
>>>> **Malicious Mock** (Charisma)
>>>>> If they should fail, they take 5d6 psychic damage and are blind.
>>>>>
>>>>> Trigger Condition: **An enemy has rolled a 1 on any d20 roll.**
>>>>> <small>(This occurs even if rerolled, including advantage and disadvantage.)</small>
>>>>>
>>>>