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>[!infobox]
> # [[The Corrupted Conductor.webp|The Corrupted Conductor]]
> ![[The Corrupted Conductor.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Level|?|
>|Alignment|?|
>|Race|Aberration / Construct (Dwarf)|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**T**</font><font size="+3">**HE** </font> <font size="+4">**C**</font><font size="+3">**ORRUPTED** </font> <font size="+4">**C**</font><font size="+3">**ONDUCTOR**</font> </font>
>## <font color="#bccad8">_Huge Aberration / Construct (Dwarf), ???_
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 540
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 20
><font color="#8555d5">**A<small>RMOR</small> R<small>ATING</small>:**</font> 20 ([Brittle](Brittle.md))
><font color="#8555d5">**S<small>PEED</small>:**</font> ???
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|<small> 18 P ( +4 )|<small>18 P (<font size="-1"> +4 </font>)|<small>18 (<font size="-1"> +4 </font>)|<small>24 P (<font size="-1"> +7 </font>)|<small>24 P (<font size="-1"> +7 </font>)|<small>7 (<font size="-1"> -2 </font>)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> [Combo](Combo.md), [Cunning (Trait)](Cunning%20(Trait).md), [Deadly](Corvanis/Combat%20Traits/Deadly.md), [Hexer](Hexer.md), [Overwhelm (Trait)](Overwhelm%20(Trait).md), [Ruthless](Ruthless.md)
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> ???
><font color="#8555d5">**S<small>KILLS</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> Fire, Cold, Acid
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> Poison, Necrotic
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> Lightning
><font color="#8555d5">**C<small>ONDITION</small> R<small>ESISTANCES</small>:**</font> ???
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> [Disease](Diseases%20&%20Curses.md), [Exhaustion (C)](Exhaustion%20(C).md), [Frightened (C)](Frightened%20(C).md), [Paralyzed (C)](Paralyzed%20(C).md), [Prone (C)](Prone%20(C).md), [Stunned (C)](Stunned%20(C).md)
><font color="#8555d5">**S<small>ENSES</small>:**</font> ???
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> Dwarvish
>
>## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font>
>- Steam Slam: Two slam attacks augmented by how much steam it spends: Full Stop Slam (0 Steam), Half Steam Strike (1 Steam), Full Steam Strike (3 Steam)
>- Clockwork Armor: Starting AR 20 [Brittle](Brittle.md)
>
>>[!info|clean sban no-i no-t]
>>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - [Pistons and Steam](Pistons%20and%20Steam.md)
>>>>> This creature gains 3 additional bonus AR for each point of steam it possesses.
>>>>>
>>>>> While at 5 Steam, this creature is immune to critical hits and abilities based on critical hits ( such as deadly, endless hate and crit effects.)
>>>>>
>>>>> While at 10 Steam, this creature gains 4 additional attacks with its melee weapons.
>>>>
>>>> - [Ride the Rail](Ride%20the%20Rail.md)
>>>>> Action.
>>>>>
>>>>> This creature makes a 100ft Line.
>>>>>
>>>>> At the end of each of this creatures turn, all creatures in this area, are moved to the end of the line in a direction of this creatures choice and that creature must make a DC 18 constitution saving throw or be stunned for 1 round.
>>>>
>>>> - [Tickets Please](Tickets%20Please.md)
>>>>> Action
>>>>>
>>>>> Select a 10ft radius within 100ft.
>>>>>
>>>>> That area is marked, at the start of each of this creatures turns, all creatures in that area take 10d6 force damage. For each creature damaged this way this creature gains 1 Steam.
>>>>
>>>> - [Right on Time](Right%20on%20Time.md)
>>>>> Bonus Action
>>>>>
>>>>> This ability can only be activated whenever Behind Schedule and Ahead of Schedule have been activated once
>>>>>
>>>>> All enemies are in stasis for 1 round
>>>>>
>>>>> Stasis: Cannot deal damage, take damage, or voluntarily move
>>>>
>>>> - [Ahead of Schedule](Ahead%20of%20Schedule.md)
>>>>> Bonus Action.
>>>>>
>>>>> All creatures are hasted for 1 round.
>>>>>
>>>>> Whenever an enemy would take an action or bonus action that is a hostile action this creature gains 1 Steam.
>>>>
>>>> - [Behind Schedule](Behind%20Schedule.md)
>>>>> Bonus Action
>>>>>
>>>>> All creatures are slowed for 1 round.
>>>>>
>>>>> Whenever an enemy would take an action or bonus action that is not a hostile action this creature gains 1 Steam.
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font>
>>- **Full Stop Slam** - Melee Weapon Attack: 18 (+8 to hit), [Crush](Crush.md), [Heft](Heft.md)(5), one target. Hit 14.5 (3d6+4) bludgeoning damage. When strike by this creature, must make an athletics check against DC15. On failure, knocked back 20ft in a direction of this creature's choice. Whenever this attack is used while this creature has steam, it is healed by its steam.
>>- **Half Steam Strike** - Melee Weapon Attack: 18 (+8 to hit), [Crush](Crush.md), [Heft](Heft.md)(10), one target. Hit 25 (6d6+4) bludgeoning damage. When strike by this creature, must make an athletics check against DC20. On failure, knocked back 40ft in a direction of this creature's choice.
>>- **Full Steam Strike** - Melee Weapon Attack: 18 (+8 to hit), [Crush](Crush.md), [Heft](Heft.md)(20) one target. Hit 35.5 (9d6+4) bludgeoning damage. When strike by this creature, must make an athletics check against DC30. On failure, knocked back 60ft in a direction of this creature's choice.
>>