<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox] > # [[The Forbidden Draconis Mechanicus.webp|The Forbidden Draconis Mechanicus]] > ###### <font size="-1">|[The Forbidden Apprentice](The%20Forbidden%20Apprentice.webp)|</font> > ![[The Forbidden Draconis Mechanicus.webp|cover hm-sm]] > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >||| > #### Basic Info >| <!-- -->| <!-- -->| >|:-:|---| >|Level|?| >|Alignment|?| >|Race|Construct (Apprentice)| >[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**T**</font><font size="+3">**HE** </font> <font size="+4">**F**</font><font size="+3">**ORBIDDEN** </font><font size="+4">**A**</font><font size="+3">**PPRENTICE**</font> </font> >## <font color="#bccad8">_Medium Construct (Apprentice), ???_ ><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 650 ><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> ??? ><font color="#8555d5">**S<small>PEED</small>:**</font> Fly 60ft > >| <!-- --> | <!-- --> | >|:-:|:-:|:-:|:-:|:-:|:-:| >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|26 (+8)|24 (+7)|22 (+6)|34 (+12)|16 (+3)|8 (-1)| >## ><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> The Forbidden Apprentice: This creature has the ability to break the rules. ><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> STR (+13), DEX (+12), CON (+11), INT (+17), WIS (+8), CHA (+4) ><font color="#8555d5">**S<small>KILLS</small>:**</font> History (+17), Alchemist Kit (+23) ><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> Fire, Cold, Poison, Thunder ><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> Necrotic, Radiant ><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> Lightning ><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> diseased, exhaustion, poisoned, petrified, paralyzed, bleed ><font color="#8555d5">**S<small>ENSES</small>:**</font> ??? ><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ??? > >## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font> >- Alchemical Miracle Chassis >> This creature has an AC of 20. >> This creature has a Base magic resistant [AR](Armor%20Rating.md) of 15. >> This creature gains resistance to the damage types of the second damage type it receives in a round. This lasts until the start of this creature's turn. > >- Tome of Knowledge (Half) >> This creature has the trick and mastery of the [Tower Shield (C)](Tower%20Shield%20(C).md). (it can be used at any time) >> The base magic resistant [SR](Armor%20Rating.md) of this item is 15. >> This creature gains resistance to the damage types of the first damage it receives in a round. This lasts until the start of this creature's turn. > >- Miracle Scale Chassis >> This has the effects of the Alchemical Miracle Chassis and the Tome of Knowledge (Half). > >- Surgery Hand Module: This creature heals for an amount equal to the damage dealt. Piercing 8 (Hack, Crush, Impale). >- Arcane Deferment Module: This dispels all effects that are on this creature. These effects must be rolled against and count as base level 3. This weapon can be used as a [Counterspell](Counterspell.md). >- Overwhelming Force Module: This attack reduces the AR and SR by 5 if it deals damage. Piercing 15 (Hack, Crush, Impale). > >>[!info|clean sban no-i no-t] >>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATS**</font></font> >>>> [!info|no-t clean no-i nmg] >>>> - **Rapid Reduction** >>>>> Base Effect - Deal 3d10 necrotic damage to a single target. >>>>> >>>>> Admixture - Increase damage the ability deals by 4 die increments. If this does no damage its effects are doubled. >>>>> >>>>> Catalyst - Maximize the damage the ability does. If it does no damage it is instead tripled. >>>>> >>>>> Dormant - All enemies take 5 chaos damage. This ability then increases by 3. >>>>> >>>>> When this effect is used, The Forbidden Apprentice gains a claw attack. >>>> >>>> - **Innovative Death** >>>>> Base Effect - A single target must make a DC 22 wisdom saving throw or become incapacitated for 1 round. >>>>> >>>>> Admixture - This effect will stun those it affects. (Saves must be failed) (Min 1 round) >>>>> >>>>> Catalyst - The effect will paralyze those it affects. (Saves must be failed) (Min 1 round) >>>>> >>>>> Dormant - All enemies have their next bonus action negated. This increases by 1 on each activation. >>>>> >>>>> When this effect is used, The Forbidden Apprentice gains a wing attack. >>>> >>>> - **Crime Deployment** >>>>> Base Effect - Summon a [Lesser Flesh Crime](Lesser%20Flesh%20Crime.md) >>>>> >>>>> Admixture - Summon a [Flesh Crime](Flesh%20Crime.md) >>>>> >>>>> Catalyst - Summon a [Greater Flesh Crime](Greater%20Flesh%20Crime.md) >>>>> >>>>> Dormant - Heal the Forbidden Apprentice for 50 Hit Points. This increases by 25 whenever it is activated. >>>>> >>>>> When this effect is used, The Forbidden Apprentice gains a Bite Attack. >>>> >>>> - **Energy Conversion** >>>>> Base Effect - This deals 2d6 to all enemies on the battlefield. >>>>> >>>>> Admixture - This changes targeting to affect all enemies. It also increases the damage by 1 die increment. >>>>> >>>>> Catalyst - This changes targeting to affect all enemies. It also increases the damage by 3 die increments. >>>>> >>>>> Dormant - All enemies have their damage sources reduced by 3. This increases by 3 each time. >>>>> >>>>> When this effect is used, The Forbidden Apprentice gains a use of his breath attack. >>>> >>>> - **Inertia Calibration** >>>>> Base Effect - An enemy gains the slowed condition for 1 round. >>>>> >>>>> Admixture - Healing the Forbidden Apprentice receives is absolute for 1 round. Enemies that take damage or are affected by this effect are staggered for 1 round. >>>>> >>>>> Catalyst - The Forbidden Apprentice gains the Haste effect for 1 round and in addition it activates this effect a second time on its activation. >>>>> >>>>> Dormant - The Forbidden Apprentice repairs all of its AR and SR by 1, this also increases them both by 1. Activating this ability increases these effects by 1. >>>>> >>>>> When this effect is used, The Forbidden Apprentice gains one round of the Forbidden Aura. >>>> >>>> - **Statistical Anomaly** >>>>> Base Effect - An enemy must make a DC 22 charisma saving throw. If they should fail, they have a single effect they control be negated. This removes the effect and it cannot be reactivated until the duration has passed. >>>>> >>>>> Admixture - Double a single parameter of the effect. >>>>> >>>>> Catalyst - Double all the parameters of the effect. >>>>> >>>>> Dormant - This removes all afflictions on the Forbidden Apprentice. Each time this effect is activated, the Forbidden Apprentice becomes immune to a single effect of its choice. >>>>> >>>>> When this effect is used, The Forbidden Apprentice gains a tail attack. >>> >>>> [!info|no-t clean no-i nmg] >>>> - **March of Progress** >>>>> At the start of each enemies initiative they must choose from one of its other abilities. >>>>> >>>>> At the start of this creature's turn it uses its currently crafted ability. >>>>> >>>>> It then activates and improves the Dormant effects of its abilities. >>>>> >>>>> This creature then chooses its module for the next round. >>>>> >>>>> This creature then takes its turn as normal. >>>> >>>> - **Nothing is Forbidden** ----- >>>>> When this ability activates, the Forbidden Apprentice breaks the rules. >>>>> >>>>> Expend one use to change the required parameter, change one limitation, change the targeting of any ability. >>>>> >>>>> Expend two uses to change the turn order. >>>>> >>>>> Expend three uses to enact his will directly. >>>> >>>> Forbidden Breath >>>>> Bonus Action. >>>>> >>>>> 60ft Cone >>>>> >>>>> 8d6 Steam (Fire and Cold) Damage. >>>>> >>>>> DC 21 Dexterity saving throw for half damage. >>>> >>>> Forbidden Fury >>>>> Action. >>>>> >>>>> Use all attacks stored from this creature's other abilities. >>>>> >>>>> If this creature has 4 or more attacks, all of its attacks are made at advantage. >>>> >>>> Forbidden Aura >>>>> 30ft Absolute Aura. >>>>> >>>>> All enemies must make a DC 20 wisdom saving throw or be frightened for 1 round at the start of this creature's turn. Immunity grants advantage to this roll. >>>>> >>>>> At the start of a frightened creature's turn, the Forbidden Apprentice repairs 2 AR and SR to his Chassis. > >>[!info|clean left no-t no-i] >>  >>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font> >>- **Surgery Claw Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 8, one target. Hit: 4d6+12 damage. This creature heals for an amount equal to the damage dealt. >>- **Arcane Deferment Claw Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 8, one target. Hit: 4d6+12 damage. This dispels all effects that are on this creature. These effects must be rolled against and count as base level 3. This weapon can be used as a [Counterspell](Counterspell.md). >>- **Overwhelming Bite Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 15, one target. Hit: 6d8+12 damage. This attack reduces the AR and SR by 5 if it deals damage. >>- **Winglight Projectile Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 8, one target. Hit: 1d4+12 damage. This attack is made against all enemies regardless of position. >>- **Overclocked Tail Slam Module** - Melee Weapon Attack: 27 (+17 to hit), one target. Hit: 2d10+12 bludgeoning damage. This attack has improved cleaving and allows a shove action on each enemy hit. >>