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>[!infobox]
> # [[The Forbidden Draconis Mechanicus.webp|The Forbidden Draconis Mechanicus]]
> ###### <font size="-1">|[The Forbidden Apprentice](The%20Forbidden%20Apprentice.webp)|</font>
> ![[The Forbidden Draconis Mechanicus.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Level|?|
>|Alignment|?|
>|Race|Construct (Apprentice)|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**T**</font><font size="+3">**HE** </font> <font size="+4">**F**</font><font size="+3">**ORBIDDEN** </font><font size="+4">**A**</font><font size="+3">**PPRENTICE**</font> </font>
>## <font color="#bccad8">_Medium Construct (Apprentice), ???_
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 650
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> ???
><font color="#8555d5">**S<small>PEED</small>:**</font> Fly 60ft
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|26 (+8)|24 (+7)|22 (+6)|34 (+12)|16 (+3)|8 (-1)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> The Forbidden Apprentice: This creature has the ability to break the rules.
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> STR (+13), DEX (+12), CON (+11), INT (+17), WIS (+8), CHA (+4)
><font color="#8555d5">**S<small>KILLS</small>:**</font> History (+17), Alchemist Kit (+23)
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> Fire, Cold, Poison, Thunder
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> Necrotic, Radiant
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> Lightning
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> diseased, exhaustion, poisoned, petrified, paralyzed, bleed
><font color="#8555d5">**S<small>ENSES</small>:**</font> ???
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ???
>
>## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font>
>- Alchemical Miracle Chassis
>> This creature has an AC of 20.
>> This creature has a Base magic resistant [AR](Armor%20Rating.md) of 15.
>> This creature gains resistance to the damage types of the second damage type it receives in a round. This lasts until the start of this creature's turn.
>
>- Tome of Knowledge (Half)
>> This creature has the trick and mastery of the [Tower Shield (C)](Tower%20Shield%20(C).md). (it can be used at any time)
>> The base magic resistant [SR](Armor%20Rating.md) of this item is 15.
>> This creature gains resistance to the damage types of the first damage it receives in a round. This lasts until the start of this creature's turn.
>
>- Miracle Scale Chassis
>> This has the effects of the Alchemical Miracle Chassis and the Tome of Knowledge (Half).
>
>- Surgery Hand Module: This creature heals for an amount equal to the damage dealt. Piercing 8 (Hack, Crush, Impale).
>- Arcane Deferment Module: This dispels all effects that are on this creature. These effects must be rolled against and count as base level 3. This weapon can be used as a [Counterspell](Counterspell.md).
>- Overwhelming Force Module: This attack reduces the AR and SR by 5 if it deals damage. Piercing 15 (Hack, Crush, Impale).
>
>>[!info|clean sban no-i no-t]
>>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATS**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - **Rapid Reduction**
>>>>> Base Effect - Deal 3d10 necrotic damage to a single target.
>>>>>
>>>>> Admixture - Increase damage the ability deals by 4 die increments. If this does no damage its effects are doubled.
>>>>>
>>>>> Catalyst - Maximize the damage the ability does. If it does no damage it is instead tripled.
>>>>>
>>>>> Dormant - All enemies take 5 chaos damage. This ability then increases by 3.
>>>>>
>>>>> When this effect is used, The Forbidden Apprentice gains a claw attack.
>>>>
>>>> - **Innovative Death**
>>>>> Base Effect - A single target must make a DC 22 wisdom saving throw or become incapacitated for 1 round.
>>>>>
>>>>> Admixture - This effect will stun those it affects. (Saves must be failed) (Min 1 round)
>>>>>
>>>>> Catalyst - The effect will paralyze those it affects. (Saves must be failed) (Min 1 round)
>>>>>
>>>>> Dormant - All enemies have their next bonus action negated. This increases by 1 on each activation.
>>>>>
>>>>> When this effect is used, The Forbidden Apprentice gains a wing attack.
>>>>
>>>> - **Crime Deployment**
>>>>> Base Effect - Summon a [Lesser Flesh Crime](Lesser%20Flesh%20Crime.md)
>>>>>
>>>>> Admixture - Summon a [Flesh Crime](Flesh%20Crime.md)
>>>>>
>>>>> Catalyst - Summon a [Greater Flesh Crime](Greater%20Flesh%20Crime.md)
>>>>>
>>>>> Dormant - Heal the Forbidden Apprentice for 50 Hit Points. This increases by 25 whenever it is activated.
>>>>>
>>>>> When this effect is used, The Forbidden Apprentice gains a Bite Attack.
>>>>
>>>> - **Energy Conversion**
>>>>> Base Effect - This deals 2d6 to all enemies on the battlefield.
>>>>>
>>>>> Admixture - This changes targeting to affect all enemies. It also increases the damage by 1 die increment.
>>>>>
>>>>> Catalyst - This changes targeting to affect all enemies. It also increases the damage by 3 die increments.
>>>>>
>>>>> Dormant - All enemies have their damage sources reduced by 3. This increases by 3 each time.
>>>>>
>>>>> When this effect is used, The Forbidden Apprentice gains a use of his breath attack.
>>>>
>>>> - **Inertia Calibration**
>>>>> Base Effect - An enemy gains the slowed condition for 1 round.
>>>>>
>>>>> Admixture - Healing the Forbidden Apprentice receives is absolute for 1 round. Enemies that take damage or are affected by this effect are staggered for 1 round.
>>>>>
>>>>> Catalyst - The Forbidden Apprentice gains the Haste effect for 1 round and in addition it activates this effect a second time on its activation.
>>>>>
>>>>> Dormant - The Forbidden Apprentice repairs all of its AR and SR by 1, this also increases them both by 1. Activating this ability increases these effects by 1.
>>>>>
>>>>> When this effect is used, The Forbidden Apprentice gains one round of the Forbidden Aura.
>>>>
>>>> - **Statistical Anomaly**
>>>>> Base Effect - An enemy must make a DC 22 charisma saving throw. If they should fail, they have a single effect they control be negated. This removes the effect and it cannot be reactivated until the duration has passed.
>>>>>
>>>>> Admixture - Double a single parameter of the effect.
>>>>>
>>>>> Catalyst - Double all the parameters of the effect.
>>>>>
>>>>> Dormant - This removes all afflictions on the Forbidden Apprentice. Each time this effect is activated, the Forbidden Apprentice becomes immune to a single effect of its choice.
>>>>>
>>>>> When this effect is used, The Forbidden Apprentice gains a tail attack.
>>>
>>>> [!info|no-t clean no-i nmg]
>>>> - **March of Progress**
>>>>> At the start of each enemies initiative they must choose from one of its other abilities.
>>>>>
>>>>> At the start of this creature's turn it uses its currently crafted ability.
>>>>>
>>>>> It then activates and improves the Dormant effects of its abilities.
>>>>>
>>>>> This creature then chooses its module for the next round.
>>>>>
>>>>> This creature then takes its turn as normal.
>>>>
>>>> - **Nothing is Forbidden** -----
>>>>> When this ability activates, the Forbidden Apprentice breaks the rules.
>>>>>
>>>>> Expend one use to change the required parameter, change one limitation, change the targeting of any ability.
>>>>>
>>>>> Expend two uses to change the turn order.
>>>>>
>>>>> Expend three uses to enact his will directly.
>>>>
>>>> Forbidden Breath
>>>>> Bonus Action.
>>>>>
>>>>> 60ft Cone
>>>>>
>>>>> 8d6 Steam (Fire and Cold) Damage.
>>>>>
>>>>> DC 21 Dexterity saving throw for half damage.
>>>>
>>>> Forbidden Fury
>>>>> Action.
>>>>>
>>>>> Use all attacks stored from this creature's other abilities.
>>>>>
>>>>> If this creature has 4 or more attacks, all of its attacks are made at advantage.
>>>>
>>>> Forbidden Aura
>>>>> 30ft Absolute Aura.
>>>>>
>>>>> All enemies must make a DC 20 wisdom saving throw or be frightened for 1 round at the start of this creature's turn. Immunity grants advantage to this roll.
>>>>>
>>>>> At the start of a frightened creature's turn, the Forbidden Apprentice repairs 2 AR and SR to his Chassis.
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font>
>>- **Surgery Claw Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 8, one target. Hit: 4d6+12 damage. This creature heals for an amount equal to the damage dealt.
>>- **Arcane Deferment Claw Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 8, one target. Hit: 4d6+12 damage. This dispels all effects that are on this creature. These effects must be rolled against and count as base level 3. This weapon can be used as a [Counterspell](Counterspell.md).
>>- **Overwhelming Bite Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 15, one target. Hit: 6d8+12 damage. This attack reduces the AR and SR by 5 if it deals damage.
>>- **Winglight Projectile Module** - Melee Weapon Attack: 27 (+17 to hit), Piercing (Hack, Crush, Impale) 8, one target. Hit: 1d4+12 damage. This attack is made against all enemies regardless of position.
>>- **Overclocked Tail Slam Module** - Melee Weapon Attack: 27 (+17 to hit), one target. Hit: 2d10+12 bludgeoning damage. This attack has improved cleaving and allows a shove action on each enemy hit.
>>