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>[!infobox]
> # [[The Sacred Apprentice.webp|The Sacred Apprentice]]
> ![[The Sacred Apprentice.webp|cover hm-sm]]
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Level|?|
>|Alignment|?|
>|Race|?|
>[!recite|no-i alt-co] <font color="#8555d5"><font size="+4">**T**</font><font size="+3">**HE** </font> <font size="+4">**S**</font><font size="+3">**ACRED** </font><font size="+4">**A**</font><font size="+3">**PPRENTICE**</font> </font>
>## <font color="#bccad8">_Medium ???, ???_
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 850
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 14
><font color="#8555d5">**S<small>PEED</small>:**</font> ???
>
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|18 (+4)|18 (+4)|12 (+1)|20 (+5)|20 (+5)|32 (+11)|
>##
><font color="#8555d5">**C<small>OMBAT</small> T<small>RAITS</small>:**</font> The Sacred Apprentice: This creature has the ability to break the rules.
><font color="#8555d5">**S<small>AVING</small> T<small>HROWS</small>:**</font> STR (+9), DEX (+9), INT (+10), WIS (+10), CHA (+16)
><font color="#8555d5">**S<small>KILLS</small>:**</font> ???
><font color="#8555d5">**D<small>AMANGE</small> R<small>ESISTANCES</small>:**</font> None
><font color="#8555d5">**D<small>AMANGE</small> I<small>MMUNITIES</small>:**</font> None
><font color="#8555d5">**D<small>AMANGE</small> V<small>ULNERABILITIES</small>:**</font> None
><font color="#8555d5">**C<small>ONDITION</small> I<small>MMUNITIES</small>:**</font> All, except bleed
><font color="#8555d5">**S<small>ENSES</small>:**</font> ???
><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> ???
>
>## <font color="#bccad8"><font size="+2">**E**</font><font size="+1">**QUIPMENT:**</font></font>
>- **Ribless Cage**: This creature heals for half the damage the last instance of damage dealt to it whenever it is dealt damage. Each time this creature is healed in a turn it increases that healing by 5. This healing is Absolute.
>- **The Bonevilin**: +16 to hit, 2d6+11 damage. All creatures are struck by this attack.
>- **Fleshtaker Scythe** - Melee Weapon Attack: 26 (+16 to hit), one creature. Hit: 2d4+11 damage.
>> This creature can activate any action ability of the Sacred Apprentice when this is used to attack.
>>
>> +1 for each instance of damage at 10 or above
>>
>> If this creature would gain Nothing is Sacred it instead gains +3 to this effect.
>>
>> Improved Extra Attack
>
>>[!info|clean sban no-i no-t]
>>>[!column|left clean no-i nmg ws-med sban] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATURES**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - **Nothing is Sacred** -----
>>>>> When this ability activates, the Sacred Apprentice breaks the rules.
>>>>>
>>>>> Expend one use to change type, alignment, alliance (considered hostile rather than ally), or attribute of a creature.
>>>>>
>>>>> Expend two uses to combine two willing creatures together healing that creature to full or grant those two creature's features to the apprentice.
>>>>>
>>>>> Expend three uses to create copy of any traveler soul as a summoned creature.
>>>>
>>>> - **Horrifying Form**
>>>>> Whenever one of this creature's allies is killed, this creature is healed an amount equal to a quarter of the creature's maximum hit points.
>>>>>
>>>>> While this creature is at full hit points it has a fear aura of 30ft at a DC 25.
>>>>
>>>> - **Flesh and Blood**
>>>>> Whenever a melted one is killed, another one is summoned. This can only occur once per original melted one killed.
>>>>
>>>> - **Forge Flesh**
>>>>> Action.
>>>>>
>>>>> This creature summons a Melted One.
>>>>
>>>
>>>> [!info|no-t clean no-i nmg]
>>>> - **Craft Flesh**
>>>>> Action.
>>>>>
>>>>> This creature changes a Melted One into another creature.
>>>>
>>>> - **Postule Growth**
>>>>> Action.
>>>>>
>>>>> Create a Copy of an allied creature.
>>>>
>>>> - **Grand Pestilence**
>>>>> The Sacred Apprentice can summon forth a Disease it knows.
>>>>>
>>>>> This disease is then granted to an allied creature. This creature can now spread this disease when it deals damage.
>>>>
>>>> - **Morbid Symphony**
>>>>> Whenever a creature is defeated all creatures are dealt 25 necrotic damage.
>>>>
>>>> - **The Melted One - Splitting Sides**
>>>>> This creature loses half of its maximum HP. It makes a copy of itself at this health maximum.
>
>>[!info|clean left no-t no-i]
>>
>>## <font color="#bccad8"><font size="+2">**A**</font><font size="+1">**CTIONS**</font></font>
>>- **The Bonevilin** - Range Weapon Attack: 26 (+16 to hit), all creatures. Hit: 2d6+11 damage
>>- **Fleshtaker Scythe** - Melee Weapon Attack: 26 (+16 to hit), one creature. Hit: 2d4+11 damage.
>>> This creature can activate any action ability of the Sacred Apprentice when this is used to attack.
>>>
>>> +1 for each instance of damage at 10 or above
>>>
>>> If this creature would gain Nothing is Sacred it instead gains +3 to this effect.
>>>
>>> Improved Extra Attack
>>
>>
>>## <font color="#bccad8"><font size="+2">**S**</font><font size="+1">**PELLCASTING**</font></font>
>>- Cantrip:
>>- 1st (4 slots)
>>- 2nd (3 slots)
>>- 3rd (3 slots)
>>- 4th (3 slots)
>>- 5th (2 slots)
>>- 6th (1 slots)
>>- 7th (1 slots)