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**[Hub](Hub.md) / [Parties](Parties.md) / [Rise of the Risen](Rise%20of%20the%20Risen.md)**
>[!infobox|n-th wtiny]
>###### <font size="+2">[[Celahire Ny'tear.webp|Celahire Ny'tear]]</font>
># <font size="+0.5"><font color="#bccad8">Played By </font>[[Keonean]]</font></font>
>![[Celahire Ny'tear.webp|cover hm-sm p+tc]]
> ###### <small>Art by [Narà](https://www.instagram.com/eyumah/)</small>
> #### Basic Info
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Race|[Mist](Mist%20Elf.md) [Elf](Verum/Races/Elf/Elf.md)|
>|Class|[Mana Exile](Mana%20Exile.md) [Corvanis Wizard](Corvanis%20Wizard.md)|
>|Level|3<small>rd</small>|
>|Alignment|True Neutral|
>|From|[The City of Glass](The%20Misted%20Lands.md)|
>|Age|79|
>|Height|5'10"|
>|Weight|170 lbs|
>|Pronouns|He/Him|
>|Deity|None|
>#### Location
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Place|[The Fallowlands](The%20Fallowlands.md)|
>|Location|[Aldafife](Aldafife.md)|
>#### Connections
>| <!---->| <!-- -->|
>|:-:|:-:|
>|||
>[!recite|no-i alt-co]+ <font color="#8555d5"><font size="+4">**C**</font><font size="+3">**ELAHIRE**</font> <font size="+4">**N**</font><font size="+3">**Y'TEAR**</font></font>
>>[!recite|right no-i embed clean no-t txt-c wsmall]
>>
>>>[!recite|embed no-i no-t hc txt-c]+
>>><font color="#bccad8"><font size="+3">**I**</font><font size="+1">**NVENTORY**</font></font>
>>>>[!infobox|sban t-w embed no-t n-th]
>>>>#### <font color="#bccad8">Weapons</font>
>>>>| <!-- -->| <!-- -->|
>>>>|:-:|:--|
>>>>|1|[Shortbow (C)](Shortbow%20(C).md)|
>>>>|1|[Dagger (C)](Dagger%20(C).md)|
>>>>#### <font color="#bccad8"><small>Armor & Clothes </small></font>
>>>>| <!-- -->|<!-- -->|
>>>>|:-:|:--|
>>>>|1|[Studded Leather (C)](Studded%20Leather%20(C).md)|
>>>>|1|Inquisition Robes|
>>>>#### Bag
>>>>| <!-- --> | <!-- --> |
>>>>|:-:|:--|
>>>>|1|[Rations](Rations.md)|
>>>>|1|[Potion of Healing](Potion%20of%20Healing.md)|
>>>>|1|Journal|
>>>>|10|Assorted gems|
>>>>|1|Basilisk anti-venom|
>>>>|1|[Silversalt](Silversalt)|
>>>>|1|Alan Trueheart Letter|
>>>>|1|Books on Architecture|
>>>>|1|Recipe for [Greater Potion of Purging](Greater%20Potion%20of%20Purging.md)|
>>>>|1|Estate Documents and Details|
>>>>|1|Abjurer's Book|
>>>>|1|Sylvan Map and Letters|
>
>## <font color="#bccad8">_Medium Humanoid, Lawful Neutral_
><font size="-1"><font color="#be1005">CELAHIRE HAS CONTINUED THEIR JOURNEY TO [Fields of Fire](Fields%20of%20Fire.md)</font></font>
><font color="#8555d5">**A<small>RMOR</small> C<small>LASS</small>:**</font> 14
><font color="#8555d5">**H<small>IT</small> P<small>OINTS</small>:**</font> 22
><font color="#8555d5">**S<small>PEED</small>:**</font> 30 ft.
><font color="#8555d5">**B<small>ASE</small> E<small>XPOSURE</small>:**</font> <font color="#bccad8">2</font>
>##
>######
>| <!-- --> | <!-- --> |
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
>|<small>10 (<font size="-1"> − </font>)|<small>14 (<font size="-1"> +2 </font>)|<small>14 (<font size="-1"> +2 </font>)|<small>14 (<font size="-1"> +2 </font>)|<small>12 (<font size="-1"> +1 </font>)|<small>12 (<font size="-1"> +1 </font>)|
>
>>[!infobox|left n-th]
>>###### <font color="#8555d5"><font size="+ 1">S</font><font size="+0">KILL</font> <font size="+ 1">P</font><font size="+0">ROFICIENCY</font></font>
>>| <!-- -->| <!-- -->| <!-- -->|
>>|:-:|---|:-:|
>>|<input type="checkbox">|[Acrobatics (C)](Acrobatics%20(C).md)|+2|
>>|<input type="checkbox">|<small>[Animal Handling (C)](Animal%20Handling%20(C).md)|+1|
>>|<input type="checkbox" checked>|[Arcana (C)](Arcana%20(C).md)|+2|
>>|<input type="checkbox">|[Athletics (C)](Athletics%20(C).md)|0|
>>|<input type="checkbox">|[Deception (C)](Deception%20(C).md)|+1|
>>|<input type="checkbox">|[History (C)](History%20(C).md)|+2|
>>|<input type="checkbox">|[Insight (C)](Insight%20(C).md)|+1|
>>|<input type="checkbox">|[Intimidation (C)](Intimidation%20(C).md)|+1|
>>|<input type="checkbox" checked>|[Investigation (C)](Investigation%20(C).md)|+2|
>>|<input type="checkbox">|[Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md)|+1|
>>|<input type="checkbox">|[Medicine (C)](Medicine%20(C).md)|+1|
>>|<input type="checkbox" checked>|[Nature (C)](Nature%20(C).md)|+2|
>>|<input type="checkbox">|[Perception (C)](Perception%20(C).md)|+1|
>>|<input type="checkbox">|[Performance (C)](Performance%20(C).md)|+1|
>>|<input type="checkbox">|[Persuasion (C)](Persuasion%20(C).md)|+1|
>>|<input type="checkbox">|[Religion (C)](Religion%20(C).md)|+2|
>>|<input type="checkbox">|<small>[Sleight of Hand (C)](Sleight%20of%20Hand%20(C).md)</small>|+2|
>>|<input type="checkbox">|[Stealth (C)](Stealth%20(C).md)|+2|
>>|<input type="checkbox">|[Survival (C)](Survival%20(C).md)|+1|
>
>>[!infobox|left no-t n-th]
>>###### <font color="#8555d5"><font size="+ 1">S</font><font size="+0">AVING</font> <font size="+ 1">T</font><font size="+0">HROWS</font></font>
>>| <!-- -->| <!-- -->| <!-- -->|
>>|:-:|---|:-:|
>>|<input type="checkbox">|Strength|0|
>>|<input type="checkbox">|Dexterity|+2|
>>|<input type="checkbox">|Constitution|+2|
>>|<input type="checkbox">|Intelligence|+2|
>>|<input type="checkbox">|Wisdom|+1|
>>|<input type="checkbox">|Charisma|+1|
>
>>[!info|clean left no-t no-i ws-med]
>>
>>## <font color="#bccad8"><font size="+2">**P**</font><font size="+1">**ROFICIENCY**</font></font>
>>
>><font color="#8555d5">**L<small>ANGUAGE</small>:**</font> [Common](Common.md)
>><font color="#8555d5">**W<small>EAPON</small>:**</font> Daggers, Darts, Slings, Quarterstaffs, Shortbow
>><font color="#8555d5">**A<small>RMOR</small>:**</font> None
>><font color="#8555d5">**T<small>OOLS</small>:**</font> Scribe Kit
>><font color="#8555d5">**O<small>THER</small>:**</font>
>><font color="#8555d5">**P<small>ROFICIENCY</small> B<small>ONUS</small>:**</font> +2
>>##
>><font color="#8555d5">**S<small>ENSES</small>:**</font>
>><font color="#8555d5">**P<small>ASSIVE</small> P<small>ERCEPTION</small>:**</font> 11
>>##
>>
>>
>
>>[!info|clean sban left no-t no-i]
>>>[!column|left clean sban no-i nmg ws-med] ## <font color="#bccad8"><font size="+2">**F**</font><font size="+1">**EATS**</font></font>
>>>> [!info|no-t clean no-i nmg]
>>>> - [Imprint Tattoos](Imprint%20Tattoos.md)
>>>
>>>>[!info|no-t clean no-i nmg]
>>>> - [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md)
>>
>>## <font color="#bccad8"><font size="+2">**S**</font><font size="+1">**PELLCASTING**</font></font>
>><small>Celahire's spellcasting ability is Intelligence (spell save DC 13, +4 to hit with spell attacks) and knows the following spells:</small>
>> - **Cantrip (at Will):** *[Fire Bolt](Fire%20Bolt.md), [Message](Message.md), [Poison Spray](Poison%20Spray.md), [Shocking Grasp](Shocking%20Grasp.md)*
>> - **1st level (3 slots):** *[Bless (C)](Bless%20(C).md), [Blood Sight](Blood%20Sight), [Charm Person](Charm%20Person.md), [Clarion Call](Clarion%20Call.md), [Compelled Duel](Compelled%20Duel.md), [Detect Magic](Detect%20Magic.md), [Healing Word](Healing%20Word.md), [Identify](Identify.md), [Guiding Bolt](Guiding%20Bolt.md), [Searing Smite](Searing%20Smite.md), [Sleep](Sleep.md), [Shield](Shield.md), [Shield of Faith](Shield%20of%20Faith.md), [Witch Bolt](Witch%20Bolt.md)*
>> - **2nd level (2 slots):** *[Enhance Ability](Enhance%20Ability.md), [Invisibility](Invisibility.md), [Scorching Ray](Scorching%20Ray.md), [[Hag Bolt]] (witch bolt with two targets)*
>> - **3rd level (0 slots):** *[Fireball](Fireball.md)*
>[!info|clean center no-i no-t wmed]
># Background
> Before you stands a middle-aged mist elf, his golden hair cascading just past his shoulders, kissed by scarlet highlights. Draped in dark navy and black robes, he carries an air of mystique; the silverish threads embroidered along the seams speak to a subtle elegance. An ornately harnessed book, bound securely at his waist, hints at a life intertwined with knowledge and perhaps magic. Despite his well-traveled appearance, a gentle, kind demeanor radiates from him. His complexion, marred by the telltale signs of sleep deprivation, contrasts starkly with his eyes, which glow a soft, enchanting blue.
>
> # Adventures
> Our quest began with a mission to ascertain and validate the heraldry of a Victor Hallenfarrel. Our path led us to a manor accessible by a boat, peculiarly pulled by a gator, situated in a half-swamp-consumed estate. Exploration of the manor's outskirts led us to a courtyard where an unexpected skirmish with a statue (our initial mini-boss encounter) ensued. Post-battle, Gramr acquired a magic-reflective shield, and soon we were confronted by entities we later identified as "the risen" at our camp.
>
> Our subsequent venture deeper into the manor revealed an enchanted painting that altered its depiction upon touch, revealing poignant images to both me and the paladin, eliciting varied emotional responses. Further investigation of the rooms divulged books on sculpting, formulae, mixtures, a ledger, and several other notable volumes. The journey through an observatory not only revealed two out of three heraldries but also pit us against a basilisk, which, after a fierce battle, we managed to subdue.
>
> Our next interaction with Victor involved sharing our discoveries, subsequently redirecting our quest towards the truth behind his brother. A city journey for supplies was notably eventful, with our rogues paradoxically becoming heroes after unintentionally igniting a fire.
>
> The subsequent hunt for hags presented an unexpected relief as we faced a lesser hag instead of the anticipated night hag. Victorious but not unscathed, we deciphered maps, navigated notes, evaded an irate coven of hags, and returned to sell our acquired artifacts before setting off again.
>
> A split in our party saw various encounters; our Fey sprite friend narrowly escaped being caught by a seeker, while Gramr, our rogues, and the paladins embarked on separate mini-adventures, some of which unfolded obscurely in the shadows of individual attention.
>
> A later trap revealed Lestrange launching an ambush on the Brass Baron. Concurrently, we observed a Hell Knight, an interaction that steered our path dramatically. Meanwhile, at camp, our rogues and pixie encountered the risen, engaging in a complex interchange that involved an offer of hospitality and a purge potion to eliminate a silver salt tracking agent ingested earlier.
>
> Our adventure further unfolded as we investigated the Hallenfarrel estate, uncovering an alchemically-sealed Inquisition supply cache, which Kaden looted post-trap checks. The estate, populated by a necromancer, undead, and a band of bandits, posed numerous threats. Despite achieving victory over the necromancer and his minions, it was revealed we had been deceived. Tracking a mysterious man in white who departed the chaotic scene, our story was left poised on the brink of unfolding mysteries, to be explored in subsequent sessions.