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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md)**
# Starting Region Feats
|Name|Martial|Mundane|Magic|Wanderer|
|---|---|---|---|---|
|[[The Broken Oaks]]|Resistance to lightning damage.|Resistance to necrotic damage.|Your thunder, lightning and necrotic spells deal additional damage equal to your current [Exposure](Exposure.md).|Resistance to thunder damage.|
|[The Demon Wastes](The%20Demon%20Wastes.md)|When conscious and in combat with a demon, grant all allies a +1 to attack rolls. (This stacks up to proficiency modifier)|When conscious and in combat with a demon, grant all allies a +1 to AC. (This stacks up to proficiency modifier)|When conscious and in combat with a demon, grant all allies a +1 to DC for their abilities. (This stacks up to proficiency modifier)|When conscious and in combat with a demon, grant all allies a +1 to saving throws. (This stacks up to proficiency modifier)|
|[The Endless White](The%20Endless%20White.md)|Receive a [Heirloom Weapon](Heirloom%20Weapon.md).|[Armor Rating](Armor%20Rating.md) also applies to cold damage. (includes [Battle Hardened](Corvanis/Character%20Creation/Races/Roles/Martial/Battle%20Hardened.md))|Reduce [Exposure](Exposure.md) gain by 1 when casting a spell that deals cold damage.|Ignore the first point of [Exhaustion](Exhaustion.md) you would receive per short rest, this bonus stacks with [Endurance](Endurance.md).|
|[[The Fallowlands]]|You can apply poison to your weapon as a bonus action.|You gain proficiency with a [Poisoner's Kit](Poisoner's%20Kit.md).|You gain twice as much [Exposure](Exposure.md) whenever you cast spells, you reduce your [Exposure](Exposure.md) instead of increase it when you [Channel](Channel.md). (This applies to sorcerer too)|You gain proficiency with [Survival](Survival.md) and its skill focus.|
|[[The Free Cities]]|[[Sword of the South]]: Gain exotic weapon proficiency in [Dueling Sword (C)](Dueling%20Sword%20(C).md)|[[Trader’s Touch]]: Gain 10% additional currency when selling items on the market|[[Casual Magic]]: Reduce [Exposure](Exposure.md) by 1 whenever you enter a settlement|[[Merchant’s Guile]]: Gain proficiency with [Insight](Insight.md)
|[The Ice Flows](The%20Ice%20Flows.md)|Whenever you reduce an enemies armor [Armor Rating](Armor%20Rating.md), you reduce it by 1 additional point.|You gain advantage on [Athletics](Athletics.md) checks to perform combat manuevers.|When your [Exposure](Exposure.md) is 5 or higher, your summon spells increase the number of summons by 1.|You ignore difficult terrain and forced movement is reduced by 5ft on you.|
|[[The Misted Lands]]|Gain +1 Permanent [Exposure](Exposure.md) – [Weapon Specialization](Weapon%20Specialization.md)’s damage is now force damage, in addition [Battle Hardened](Corvanis/Character%20Creation/Races/Roles/Martial/Battle%20Hardened.md) applies to magic damage instead of physical damage.|Gain +1 Permanent [[Exposure]] – Whenever an ally would channel magic, you gain temporary hit points equal to their character level. (This does not stack with itself)|Gain +2 Permanent [Exposure](Exposure.md) – Increase all spell DCs by 1.|Gain +1 Permanent [Exposure](Exposure.md) - You have advantage on all saving throws vs magical effects.|
|[The Pale City](The%20Pale%20City.md)|Whenever you would defeat an enemy, you heal an amount of hit points equal to your Charisma modifier.|You gain proficiency with a [Priest Kit](Priest%20Kit.md) and you gain it’s equipment trick.|Your [Exposure](Exposure.md) is Hallowed.|You gain proficiency in [Religion](Religion.md).|
|[[The Razor Cliffs]]|When adjacent to 3 or more enemies, gain a +2 to attack rolls.|When adjacent to 3 or more enemies, gain a +2 to AC|If you have 3 or more [Exposure](Exposure.md), whenever you cast a damaging spell, it causes [Bleed](Bleed.md) equal to your current [Exposure](Exposure.md).|When aiding a skill check, you may aid your entire party, as long as they are within 20ft.|
|[[The Silver Coast]]|When wielding a ranged weapon in one hand (thrown included) and a melee weapon in the other hand without the thrown property, both gain +1 bonus to attack.|You treat throwing weapons as [Ammunition](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Ammunition.md). (Not when crafting or augmenting), in addition you double their throwing range.|You decrease the constant exposure of each item you are attuned to by 1.|You are proficient in [Acrobatics](Acrobatics.md) and you gain it’s skill focus.|
|[[The Three Kings]]|You have advantage on attacks of opportunity.|When you take the [Dash](Dash.md) action in combat, you double your [Armor Rating](Armor%20Rating.md) vs [Projectiles](Projectile.md).|While your [Exposure](Exposure.md) is 3 or higher, you gain proficiency with [Martial Weapons](Weapons%20(C).md) and you may add your casting statistic to the damage of the weapon you are wielding.|You gain proficiency in [Persuasion](Persuasion.md) and you gain it’s skill focus.|
|[[The Twilight Hills]]|All medium and light armors are treated as if they have the [Concealed](Corvanis/Items/Armory/Definitions/Armor%20Properties/Concealed.md) property|[Darkvision](Corvanis/Spells/General%20Spells/2nd%20Level/Darkvision.md) 30ft (Additive).|Proficiency with [Stealth](Stealth.md).|Exotic Weapon Proficiency with [Rope Dagger (C)](Rope%20Dagger%20(C).md).|
|[[The Weeping Lake]]|Ignore the penalties for fighting in water (Still subject to swim mechanics).|Gain a swim speed of 20ft|At [Exposure](Exposure.md) of 4 or higher, you may walk on water as if it was land.|You can see through fog, mist, smoke and other such obstacles.|
|[Foreigner](Foreigner.md)\*|You gain +3 on the first attack you make in a combat.|The first potion you drink in a combat can be consumed as a bonus action.|The first spell you cast in combat does not affect [[Exposure]].|The first attack of opportunity made against you in a combat automatically misses.|
- [Foreigner](Foreigner.md)\*: Any race can select [Foreigner](Foreigner.md), but [Planetouched](Planetouched.md) and [Skinwalker](Skinwalker.md) must choose [Foreigner](Foreigner.md).