<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Crimson Wind >![[Blood.webp|cover hsmall]] >###### <small>*2nd-level Blood</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Action| >|**Range:**|60 ft.| >|**Components:**|V, S, M <small>(a sliver of glass)</small>| >|**Duration:**|1 Minute| >[!info|clean no-i no-t static ws-med] >**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [[Spells (C)]] / [[2nd Level]]** ># Crimson Wind >You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 [Bleed (C)](Bleed%20(C).md) damage when it enters the spell's area for the first time on a turn or starts its turn there. > >**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.