<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Animal Friendship >![[Enchantment.webp|cover hsmall]] >###### <small>*1st-level Enchantment</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Action| >|**Range:**|30 ft.| >|**Components:**|V, S, M <small>(a morsel of food)</small>| >|**Duration:**|24 Hours| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [1st Level](1st%20Level.md)** ># Animal Friendship >This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be [charmed](Charmed%20(C).md) by you for the spell's duration. If you or one of your companions harms the target, the spell ends. > >**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.