<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Earth Tremor >![[Evocation.webp|cover hsmall]] >###### <small>*1st-level Evocation</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Action| >|**Range:**|10 ft.| >|**Components:**|V, S| >|**Duration:**|Instantaneous| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [1st Level](1st%20Level.md)** ># Earth Tremor >You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked [prone](Prone%20(C).md). If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand. > >**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.