<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Magnify Gravity >![[Transmutation.webp|cover hsmall]] >###### <small>*1st-level Transmutation</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Action| >|**Range:**|60 ft.| >|**Components:**|V, S| >|**Duration:**|1 Round| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [1st Level](1st%20Level.md)** ># Magnify Gravity >The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you cast the spell must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed. > >Until the start of your next turn, any object that isn't being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move. > >**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.