<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Protection from Evil and Good >![[Abjuration.webp|cover hsmall]] >###### <small>*1st-level Abjuration</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Action| >|**Range:**|Touch| >|**Components:**|V, S, M <small>(holy water or powdered silver and iron, which the spell consumes)</small>| >|**Duration:**|10 Minutes| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [1st Level](1st%20Level.md)** ># Protection from Evil and Good >Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. > >The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be [charmed](Charmed%20(C).md), [frightened](Frightened%20(C).md), or possessed by them. If the target is already [charmed](Charmed%20(C).md), [frightened](Frightened%20(C).md), or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.