<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Zephyr Strike >![[Transmutation.webp|cover hsmall]] >###### <small>*1st-level Transmutation</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Bonus Action| >|**Range:**|Self| >|**Components:**|V| >|**Duration:**|1 Minute| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [1st Level](1st%20Level.md)** ># Zephyr Strike >You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks. > >Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.