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>[!infobox|left]
># Enhance Ability
>![[Transmutation.webp|cover hsmall]]
>###### <small>*2nd-level Transmutation</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|Touch|
>|**Components:**|V, S, M <small>(fur or a feather from a beast)</small>|
>|**Duration:**|1 Hour|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [2nd Level](2nd%20Level.md)**
># Enhance Ability
>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
>
>Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
>
>Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
>
>Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't [incapacitated](Incapacitated%20(C).md).
>
>Eagle's Splendor. The target has advantage on Charisma checks.
>
>Fox's Cunning. The target has advantage on Intelligence checks.
>
>Owl's Wisdom. The target has advantage on Wisdom checks.
>
>**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.