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>[!infobox|left]
># Healing Spirit
>![[Conjuration.webp|cover hsmall]]
>###### <small>*2nd-level Conjuration</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Bonus Action|
>|**Range:**|60 ft.|
>|**Components:**|V, S|
>|**Duration:**|1 Minute|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [2nd Level](2nd%20Level.md)**
># Healing Spirit
>You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
>
>Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead.
>
>As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see.
>
>**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the healing increases by ME) for each slot level above 2nd.