<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Healing Spirit >![[Conjuration.webp|cover hsmall]] >###### <small>*2nd-level Conjuration</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Bonus Action| >|**Range:**|60 ft.| >|**Components:**|V, S| >|**Duration:**|1 Minute| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [2nd Level](2nd%20Level.md)** ># Healing Spirit >You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). > >Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead. > >As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. > >**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the healing increases by ME) for each slot level above 2nd.