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>[!infobox|left]
># Ray of Enfeeblement
>![[Necromancy.webp|cover hsmall]]
>###### <small>*2nd-level Necromancy</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|60 ft.|
>|**Components:**|V, S|
>|**Duration:**|1 Minute|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [2nd Level](2nd%20Level.md)**
># Ray of Enfeeblement
>A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
>
>At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.