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>[!infobox|left]
># Spike Growth
>![[Transmutation.webp|cover hsmall]]
>###### <small>*2nd-level Transmutation</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|150 ft.|
>|**Components:**|V, S, M|
>|**Duration:**|Concentration, up to 10 Minutes|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [2nd Level](2nd%20Level.md)**
># Spike Growth
>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
>
>The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.