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>[!infobox|left]
># Conjure Barrage
>![[Conjuration.webp|cover hsmall]]
>###### <small>*3rd-level Conjuration</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|Self|
>|**Components:**|V, S, M <small>(one piece of ammunition or a thrown weapon)</small>|
>|**Duration:**|Instantaneous|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [3rd Level](3rd%20Level.md)**
># Conjure Barrage
>You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.