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>[!infobox|left]
># Lightning Arrow
>![[Transmutation.webp|cover hsmall]]
>###### <small>*3rd-level Transmutation</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Bonus Action|
>|**Range:**|Self|
>|**Components:**|V, S|
>|**Duration:**|1 Minute|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [3rd Level](3rd%20Level.md)**
># Lightning Arrow
>The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon's normal damage. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. The piece of ammunition or weapon then returns to its normal form.
>
>**At Higher Levels:** When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by ld8 for each slot level above 3rd.