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>[!infobox|left]
># Magic Circle
>![[Abjuration.webp|cover hsmall]]
>###### <small>*3rd-level Abjuration</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Minute|
>|**Range:**|10 ft.|
>|**Components:**|V, S, M <small>(holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)</small>|
>|**Duration:**|1 Hour|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [3rd Level](3rd%20Level.md)**
># Magic Circle
>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
>
>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
>
> The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
The creature has disadvantage on attack rolls against targets within the cylinder.
Targets within the cylinder can't be [charmed](Charmed%20(C).md), [frightened](Frightened%20(C).md), or possessed by the creature.
>
>
When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
>
>**At Higher Levels:** When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.