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>[!infobox|left]
># Find Greater Steed
>![[Conjuration.webp|cover hsmall]]
>###### <small>*4th-level Conjuration</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|10 Minutes|
>|**Range:**|30 ft.|
>|**Components:**|V, S|
>|**Duration:**|Instantaneous|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)**
># Find Greater Steed
>You summon a spirit that assumes the form of a loyal, majestic mount. Appearing in an unoccupied space within range, the spirit takes on a form you choose: a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger. The creature has the statistics provided in the Monster Manual for the chosen form, though it is a celestial, a fey, or a fiend (your choice) instead of its normal creature type. Additionally, if it has an Intelligence score of 5 or lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
>
>You control the mount in combat. While the mount is within 1 mile of you, you can communicate with it telepathically. While mounted on it, you can make any spell you cast that targets only you also target the mount.
>
>The mount disappears temporarily when it drops to 0 hit points or when you dismiss it as an action. Casting this spell again resummons the bonded mount, with all its hit points restored and any conditions removed.
>
>You can't have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
>
>Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.