<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Guardian of Nature >![[Transmutation.webp|cover hsmall]] >###### <small>*4th-level Transmutation</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Bonus Action| >|**Range:**|Self| >|**Components:**|V| >|**Duration:**|1 Minute| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)** ># Guardian of Nature >A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. > >Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits: - Your walking speed increases by 10 feet. - You gain [Darkvision](References/Terms/Vision/Darkvision.md) with a range of 120 feet. - You make Strength—based attack rolls with advantage. - Your melee weapon attacks deal an extra 1d6 force damage on a hit. > >Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits: - You gain 10 temporary hit points. - You make Constitution saving throws with advantage. - You make Dexterity- and Wisdom-based attack rolls with advantage. - While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.