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>[!infobox|left]
># Hallucinatory Terrain
>![[Illusion.webp|cover hsmall]]
>###### <small>*4th-level Illusion</small>*
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>|---|---|
>|**<small>Casting Time:</small>**|10 Minutes|
>|**Range:**|300 ft.|
>|**Components:**|V, S, M <small>(a stone, a twig, and a bit of green plant)</small>|
>|**Duration:**|24 Hours|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)**
># Hallucinatory Terrain
>You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.
>
>The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.